MagiX7 / ZenitLinks
Zenit Editor is a material editor node-based in OpenGL and C++ for the final thesis at UPC-CITM.
☆13Updated 2 years ago
Alternatives and similar repositories for Zenit
Users that are interested in Zenit are comparing it to the libraries listed below
Sorting:
- Examples for lsimic/AobaAPI☆15Updated 4 years ago
- Cranberry Game Engine is my Personal hobby game engine☆15Updated last month
- Visual shader editor for Lumix Engine☆14Updated 5 months ago
- An Advanced C++ DirectX 11 Game Engine.☆39Updated 9 months ago
- A dark, purple theme for Dear Imgui.☆18Updated 7 years ago
- A student-made C++ game engine☆24Updated 10 months ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆49Updated 6 years ago
- Node Editor of OpenGL Shaders☆38Updated 2 years ago
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆31Updated 4 years ago
- A powerful cross-platform audio engine, optimized for games.☆69Updated last week
- 3Dev is a lightweight, yet powerful game engine with PBR, physics, angelscript support and more☆65Updated 11 months ago
- Create ImGui interfaces from a XML file☆29Updated 2 weeks ago
- directx11 renderer☆33Updated 3 years ago
- Embeddable lightweight scripting language with C++ syntax☆73Updated this week
- C++ skeletal animation library☆45Updated last year
- Preps skeletal meshes to ozz-animation format while also creating intermediate JSON representation of mesh data for your engine☆15Updated 3 months ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆50Updated 5 years ago
- Advanced Open Source C++ Game Engine with multi-threaded Vulkan rendering☆125Updated this week
- Lambda Game Engine☆25Updated 4 years ago
- Replication of the amazing Grass/Foliage Rendering in Ghost of Tsushima☆18Updated 2 years ago
- Immediate Mode Debug Draw library☆43Updated 6 years ago
- some helpers im using since 2009. contain usefull things like vec2, vec3, vec4, variant, actionTime and more☆20Updated last year
- An open source, cross platform game engine written in C++ with Vulkan API rendering backend☆16Updated last week
- Demonstrates how to use CMake to include Jolt Physics in your own project☆42Updated last month
- This library provides a powerful framework for creating and managing visual node systems.☆37Updated 3 weeks ago
- RavEngine sample programs☆40Updated 6 months ago
- 3D game engine with a Vulkan renderer backend☆40Updated this week
- Small game engine with Reflection, Serialization, SDL and ImGUI☆12Updated 6 years ago
- Low Overhead C Interface for Vulkan managed by Flecs☆14Updated 2 years ago
- A Game Engine written by Moritz Gooth using c/c++ and vulkan.☆40Updated 3 months ago