wi-re / openMaelstrom
An open source GPU based SPH simulation with support for spatial adaptivity
☆86Updated 5 years ago
Alternatives and similar repositories for openMaelstrom:
Users that are interested in openMaelstrom are comparing it to the libraries listed below
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆110Updated 6 years ago
- A research-oriented fluid solver for computer graphics☆55Updated last year
- Optimization-based implicit material point method☆42Updated 3 months ago
- A course on Smoothed Particle Hydrodynamics (SPH)☆178Updated last year
- ☆285Updated 4 years ago
- PhysIKA: Physics-based Interactive Kinematics Architecture☆101Updated 3 years ago
- A concise 2D implementation of Müller's interactive smoothed particle hydrodynamics (SPH) paper in C++☆60Updated 2 years ago
- Introduction to state-of-the-art simulation methods for rigid bodies, deformable solids and fluids in the area of visual computing☆50Updated 6 months ago
- FastCorotatedFEM is a minimalistic implementation of the corotated FEM method which was proposed in paper "Fast Corotated FEM using Opera…☆75Updated 5 years ago
- A physical engine used to simulate water,snow,sand.etc☆68Updated 4 years ago
- Simulating on GPU using Material Point Method and rendering.☆107Updated 6 years ago
- Affine Particle-in-Cell Water Simulation in 2D☆115Updated last year
- Windows program implementing Smoothed Particle Hydrodynamics using CUDA and OpenGL. From 2009.☆26Updated 7 years ago
- Hierarchical Optimization Time Integration (HOT) for efficient implicit timestepping of the material point method (MPM)☆96Updated 4 years ago
- A simple implementation of fluid-rigid-body coupling in 2D, using the method of Batty et al. 2007☆49Updated 8 years ago
- SPH Fluid Simulation - Semester Project for Physically Based Simulation Class 2015 ETHZ☆44Updated 2 years ago
- ☆36Updated 6 years ago
- Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarseni…☆48Updated 8 months ago
- try to reimplement Euler based fluid☆45Updated 3 years ago
- Source code for paper "Visual Simulation of Soil-Structure Destruction with Seepage Flows" PACMCGIT(Proc. SCA2021)☆18Updated last week
- 2D Material Point Method☆101Updated last year
- A Multi-Scale Model for Coupling Strands with Shear-Dependent Liquid☆105Updated 9 months ago
- Author's implementation of SIGGRAPH 2023 paper, "A Practical Walk-on-Boundary Method for Boundary Value Problems."☆53Updated last year
- ☆101Updated 8 years ago
- Predictive-Corrective Smoothed Particle Hydrodynamics (SPH) implementation in 2D for CS4167 final project☆35Updated 2 years ago
- Cloth simulation using co-rotational linear elasticity☆56Updated 4 years ago
- Taichi demos☆92Updated 3 years ago
- A robust cut-cell mesh generator for arbitrary triangle-mesh inputs☆80Updated last year
- My homework and projects in course GAMES201 (https://yuanming.taichi.graphics/teaching/2020-games201/) and SIGGRAPH reproductions in Taic…☆51Updated last year
- Visco-elasto-plasticity and fracture simulator with the material point method (MPM) -- the reference implementation of SIGGRAPH 2019 tech…☆225Updated 4 years ago