sikozonpc / Low-Poly-Procedural-GenerationLinks
Low Poly Terrain generation in Unity adapted from Sebastian Langue's series
☆67Updated 7 years ago
Alternatives and similar repositories for Low-Poly-Procedural-Generation
Users that are interested in Low-Poly-Procedural-Generation are comparing it to the libraries listed below
Sorting:
- An awesome Voxel framework for Unity (Game Engine)☆125Updated 7 years ago
- Procedural Terrain Generation using CPU workflow based on ECS, focused on performance☆98Updated 6 years ago
- Full-scale procedural planet generator in Unity☆97Updated 7 years ago
- The Random Island Generator being developed for use in The Rogue Sea.☆71Updated 10 years ago
- Unity3d Planetary Terrain and Floating Origin☆66Updated 7 years ago
- Easy-to-build realistic roads in Unity. Foundation of any simcity game.☆106Updated 5 years ago
- Marching Cubes with destructible terrain made in Unity utilizing latest Unity features, like collider baking on separate threads and sett…☆40Updated 4 years ago
- A simple height blending terrain shader for Unity3D (that still works on SM3.0)☆35Updated 7 years ago
- A procedural terrain generation api created for unity runtime and editor that uses the full power of compute shaders.☆74Updated 5 years ago
- Bare-bones utility AI implementation for Unity3d.☆62Updated 4 years ago
- This is a Marching cubes smooth voxel engine in Unity☆35Updated 3 years ago
- A tile system extension for the Unity game engine supporting 2D and 3D tiles.☆54Updated 7 years ago
- Open Source Unity3d Planetary Terrain Editor Extension with incremental background updates via multithreading☆78Updated 3 weeks ago
- Voxel engine made in C# for Unity☆47Updated 5 years ago
- Unity Dungeon Generator is a Procedural Generation for dungeon creation. It will result a bunch of data for your needs.☆83Updated 4 years ago
- Procedural terrain generator for the Unity 3D engine.☆78Updated 3 years ago
- Tutorials files for LibNoise.Unity☆62Updated 5 years ago
- A simple example of how to create a Unity terrain from code using procedural noise.☆48Updated 4 years ago
- Drop-in replacement terrain grass shaders for Unity☆65Updated 4 years ago
- Procedural generation of planets (or asteroids, etc.) using Unity.☆29Updated 9 years ago
- A procedural dungeon generator with connected paths created from a spanning tree☆71Updated 4 years ago
- 2D Polyline Editor for Unity3D☆86Updated 4 years ago
- A procedural terrain Generator made using the built-in terrain system of Unity. The height map, splat maps, trees and details are placed …☆94Updated 6 years ago
- RTS style camera controller for Unity game engine☆71Updated 7 years ago
- Powder Toy Game using Unity ECS☆51Updated 7 years ago
- Pixel Palettemap "palettizes" textures, allowing them to be used with a shader for alternate color schemes and palette swapping.☆68Updated 7 years ago
- A voxel framework for Unity☆58Updated 8 years ago
- C# class with nodes / node delegates and a Unity editor that serializes all of that☆56Updated 8 years ago
- A procedural terrain generator for the Unity game engine.☆118Updated last year
- Unity3D Quad-tree planet script with terrain generation, LOD levels, and resource placement☆120Updated 4 years ago