Nashet / Interactive-ErosionLinks
Interactive erosion in Unity
☆16Updated 2 years ago
Alternatives and similar repositories for Interactive-Erosion
Users that are interested in Interactive-Erosion are comparing it to the libraries listed below
Sorting:
- ☆16Updated 4 years ago
- This is an experiment around the reproduction of Stalberg's Townscaper☆17Updated last year
- Unity project that uses Wave Collapse Function to procedurally generate buildings☆27Updated 5 years ago
- An Easily Directable AI Actor for Unreal & Unity Sequences☆55Updated 6 years ago
- Generate fur-like effect from a noise texture.☆10Updated 2 years ago
- Adds navigation menu items in Unity Editor: "Edit/Selection/Back", "Edit/Selection/Forward"☆28Updated 6 years ago
- Experimenting with building distance fields of vertical slices of a point cloud, then generating a mesh with marching cubes.☆14Updated 8 years ago
- Source-like displacements for Unity☆14Updated 6 years ago
- slightly updated version of some old voxel terrain project☆16Updated 8 years ago
- Experimental Unity plugin to parse screenplays into sequences☆29Updated 6 years ago
- Jobs-based line rendering for Unity 2020.2+☆27Updated 4 years ago
- 技術同人誌「Unity Graphics Programming vol.2」 表紙グラフィックス作成のためのUnityプロジェクト☆18Updated 7 years ago
- Wave Function Collapse and Growing Neural Grids combined!☆59Updated 5 years ago
- Contains five different projects made using the Unity3D engine named Graphs, Fractal, Maze, Splines and Noise Derivatives.☆28Updated 5 years ago
- A little fix for the directional shadows with msaa enabled in Unity3d.☆12Updated 7 years ago
- ☆18Updated 3 years ago
- A procedural model generator for Unity.☆23Updated 8 years ago
- Realistic simulation of hair physics optimized for virtual reality (120FPS) using Unity Engine. Leverages spring physics and geometry/com…☆25Updated last year
- Re-Implementation of the shaders presented in the GDC talk "The Inner Workings of Fortnite's Shader Based Procedural Animations"☆16Updated 11 years ago
- ☆17Updated 3 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆29Updated 6 years ago
- Code for the non affine transformation matrices post I made☆12Updated 5 years ago
- ☆17Updated 3 years ago
- Node Editor for Raymarch Model System☆36Updated 7 years ago
- Personal Code/Snippet Library for Unity 3D☆24Updated 4 years ago
- Scripts used for a Unity RPG☆14Updated 2 years ago
- A simple, minimal, extensible Unity in-editor Bezier system suitable for path following and stuff, yeah?☆14Updated 8 years ago
- Camera projective uv-mapper☆51Updated 5 years ago
- Facial Motion Capture Article and Sample Project☆11Updated 5 years ago
- Diffuse GI using Progressive Voxelization and Ray Tracing☆11Updated 7 years ago