Nashet / Interactive-Erosion
Interactive erosion in Unity
☆16Updated 2 years ago
Alternatives and similar repositories for Interactive-Erosion:
Users that are interested in Interactive-Erosion are comparing it to the libraries listed below
- Unity project that uses Wave Collapse Function to procedurally generate buildings☆26Updated 5 years ago
- Jobs-based line rendering for Unity 2020.2+☆27Updated 3 years ago
- A geometry shader to highlight face and vertex normals and tangents. Can also be used as an Image Effect.☆15Updated 5 years ago
- Fast Voxel Traversal testing in Unity.☆29Updated 7 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆28Updated 6 years ago
- Code for the non affine transformation matrices post I made☆12Updated 5 years ago
- ☆10Updated 5 years ago
- ☆16Updated 4 years ago
- Heightmap chunk terrain☆13Updated last year
- slightly updated version of some old voxel terrain project☆16Updated 8 years ago
- ☆30Updated 7 months ago
- A lightweight event API for Unity DOTS inspired by some findings in the forums.☆12Updated 5 years ago
- Selectable Inversion Image Effect for Unity☆18Updated 4 years ago
- Unity project I'll be using to test out some shading and rendering techniques.☆20Updated 5 years ago
- Learning ECS - 100k Cubes in Phyllotaxis pattern☆20Updated 5 years ago
- ☆15Updated 6 years ago
- Custom Building Creator used to procedurally generate structures, using pre-made asset pieces.☆14Updated last year
- Adds navigation menu items in Unity Editor: "Edit/Selection/Back", "Edit/Selection/Forward"☆28Updated 5 years ago
- ☆10Updated 9 months ago
- GPU Instancing Particle Shader in Lightweight Render Pipeline☆15Updated 7 years ago
- Minimum resources to create ImageEffect.☆17Updated 2 years ago
- procedural stars with compute and geometry shader☆12Updated 8 years ago
- ☆20Updated 6 years ago
- Smash the glass!☆24Updated 6 years ago
- A simple, minimal, extensible Unity in-editor Bezier system suitable for path following and stuff, yeah?☆14Updated 7 years ago
- ☆18Updated 6 years ago
- Contains five different projects made using the Unity3D engine named Graphs, Fractal, Maze, Splines and Noise Derivatives.☆27Updated 4 years ago
- Experimental Unity plugin to parse screenplays into sequences☆29Updated 5 years ago
- Vertex shader that morphs geometry into primitive shapes.☆14Updated 9 months ago
- A Unity surface shader that removes noticeable tiling patterns by implementing a state-of-art stochastic tiling system.☆14Updated 4 years ago