hugoscurti / path-wfc
Modified version of the WFC algorithm that generates cyclic paths around obstacles
☆20Updated 10 months ago
Alternatives and similar repositories for path-wfc:
Users that are interested in path-wfc are comparing it to the libraries listed below
- Unity project that uses Wave Collapse Function to procedurally generate buildings☆27Updated 5 years ago
- Personal Code/Snippet Library for Unity 3D☆24Updated 3 years ago
- Procedural trees generated using L-Systems☆22Updated 8 years ago
- Wave Function Collapse and Growing Neural Grids combined!☆58Updated 5 years ago
- Contains five different projects made using the Unity3D engine named Graphs, Fractal, Maze, Splines and Noise Derivatives.☆27Updated 4 years ago
- ☆10Updated 10 months ago
- GPU matrix multiplication in Unity.☆18Updated 6 years ago
- Procedurally generated city with Unity3D☆21Updated 5 years ago
- A procedural model generator for Unity.☆23Updated 8 years ago
- Made this a long time ago and figured I'd throw it on the hub. It's not extremely fast and the base mesh generation is from a tutorial bu…☆12Updated 6 years ago
- Interactive erosion in Unity☆16Updated 2 years ago
- Fast Voxel Traversal testing in Unity.☆30Updated 7 years ago
- simple CV pipeline prototype using Unity C# jobs☆18Updated 5 years ago
- Pick a gradient by dragging a line over an image captured from desktop.☆20Updated 3 years ago
- ☆17Updated 3 years ago
- an equirectangular Sphere Mesh used for skyboxes☆10Updated 4 years ago
- Unity compute shader implementation of andy Lomas growth algorithm☆13Updated 5 years ago
- Simple matte composition with Unity☆14Updated 4 years ago
- compute shader example☆39Updated 4 years ago
- a unity-package allows to make annotations on arbitrary Unity-scenes of architectural sites☆15Updated 7 years ago
- Minimum resources to create ImageEffect.☆17Updated 2 years ago
- ☆42Updated 7 years ago
- Generates a slice of shadow volumes with an invisible wall.☆18Updated 6 years ago
- ☆10Updated 5 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- ☆26Updated 4 years ago
- 3D Flocking in Unity with the Compute Shader☆22Updated 7 years ago
- CPU and GPU implementations of Craig Reynold's boids in Unity.☆37Updated 5 years ago
- 3D navier stokes compute shader fluid solver for unity☆9Updated 4 years ago
- Unity based Terrain Analyzer that filters maps by strategic regions based on custom attributes☆14Updated 7 years ago