cyrillef / FBX-iOS-ImportScene
FBX SDK iOS ImportScene example
☆36Updated 10 years ago
Alternatives and similar repositories for FBX-iOS-ImportScene:
Users that are interested in FBX-iOS-ImportScene are comparing it to the libraries listed below
- ☆13Updated 9 years ago
- NinevehGL is a 3D Engine made to Apple's platforms☆57Updated 9 years ago
- A lightweight OpenGL ES 2.0 framework for iOS☆168Updated 11 years ago
- ☆54Updated 6 years ago
- sample code from my O'Reilly book☆40Updated 6 years ago
- A perl script for converting .obj and .mtl data files into arrays compatible with OpenGL ES on iOS devices☆62Updated 11 years ago
- Example Code for SceneKit's basic functionality☆110Updated 12 years ago
- Metal By Tutorials source code backup.☆20Updated 5 years ago
- A lightweight 2D vector drawing framework for iOS.☆81Updated 7 years ago
- Converting CVPixelBuffer to MTLTexture using CVMetalTextureCache.☆47Updated 10 years ago
- A Suite of Metal Examples written in Swift 4.2. Highlights: Model I/O - SceneKit - OpenEXR.☆39Updated 6 years ago
- OpenCV (open source computer vision library) just builded iOS framework and Pod☆123Updated 9 years ago
- Using SCNRenderer to render a scene offscreen to a texture that's then displayed in another scene☆105Updated 6 years ago
- Beginning Scene Kit Tutorial [RayWenderlich Tutorial]☆47Updated 10 years ago
- FlatBuffers Objective-C implementation☆23Updated 7 years ago
- An Xcode project file that can be used to build the Freetype 2 project for iOS☆131Updated 5 years ago
- A translation of Apple's sample code AVBasicVideoOutput (Real-time Video Processing Using AVPlayerItemVideoOutput) into Swift☆25Updated 5 years ago
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 5 years ago
- Deformable 3D terrain in SceneKit☆71Updated 3 years ago
- Track color by using opencv on iOS☆26Updated 13 years ago
- This library attempts to make it easy to use OpenGL from within Apple's Swift programming language, while providing a uniform interface f…☆57Updated 8 years ago
- A flexible Matrix library for Objective-C and Swift (MacOS and iOS)☆53Updated 8 years ago
- SceneKit mesh deformed by a Metal compute shader☆84Updated 6 years ago
- Everyplay SDK for iOS☆93Updated 6 years ago
- Based off of https://developer.apple.com/library/prerelease/ios/samplecode/VideoTimeline/Introduction/Intro.html☆28Updated 10 years ago
- Fast image interpolation using Metal☆66Updated 7 years ago
- An OBSOLETE instructional OS X application to load/display COLLADA Models and export to compact binary representations.☆48Updated 6 years ago
- Learn-Metal☆41Updated 6 years ago
- An open source framework for immersive content viewing on iOS devices☆33Updated 7 years ago
- A Swift Objective-C Bridge implemented using @dynamicCallable☆45Updated 6 years ago