portsmouth / OculusShaderToy
An experimental Qt-based port of ShaderToy code running in OculusVR.
☆14Updated 10 years ago
Alternatives and similar repositories for OculusShaderToy:
Users that are interested in OculusShaderToy are comparing it to the libraries listed below
- Oren-Nayar diffuse lighting for GLSL☆26Updated 7 years ago
- tiny C library of various graphics utilities and GL demos☆57Updated 5 years ago
- A GLSL and ESSL validator for Sublime Text 2 and 3☆159Updated 10 years ago
- QuickLook Generator for MagicaVoxel files☆38Updated 9 years ago
- Graphics Library of Views☆61Updated 3 weeks ago
- Squishy pixel-art spaceships on the GPU☆53Updated 11 years ago
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 6 years ago
- Ray dispersion visualization in WebGL☆89Updated 7 years ago
- A simple C++ live coding environment based on openFrameworks☆52Updated 11 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆36Updated 7 years ago
- Calculates the specular/fresnel power in the Cook-Torrance model☆31Updated 8 years ago
- Various tests of Physically-Based Rendering via Three.js☆39Updated 7 years ago
- Draw Voronoi Diagrams on the GPU☆64Updated 4 years ago
- ☆20Updated 4 years ago
- Rendering course project at DTU☆34Updated 13 years ago
- Spherical Cube Map rendering library☆24Updated 8 years ago
- Sparse Voxel Octree implementation☆31Updated 8 years ago
- 3D Wavelet Rasterization☆29Updated 7 years ago
- A C++11 wrapper for NanoVG meant for use with Cinder☆51Updated 3 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Distance Field Editor (experimental)☆47Updated 4 years ago
- Ambient occlusion shader for ao-mesher☆22Updated 8 years ago
- Midnight Graphics & Recreation Library☆44Updated 3 years ago
- Parse, Analyse, Clean GLSL code in JS☆12Updated 9 years ago
- Utilities to manipulate spherical images☆113Updated 7 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆47Updated 3 years ago
- glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.☆13Updated 11 months ago
- Simple Delaunay triangulator for Cinder based on ofxDelaunay and Paul Bourke's paper☆18Updated 9 years ago
- glsl ggx lighting model☆45Updated 8 years ago
- Official repository of TyGL☆27Updated 10 years ago