portsmouth / OculusShaderToy
An experimental Qt-based port of ShaderToy code running in OculusVR.
☆14Updated 9 years ago
Related projects: ⓘ
- Oren-Nayar diffuse lighting for GLSL☆26Updated 7 years ago
- Rendering course project at DTU☆33Updated 12 years ago
- Calculates the specular/fresnel power in the Cook-Torrance model☆31Updated 7 years ago
- Ray dispersion visualization in WebGL☆89Updated 7 years ago
- Parse, Analyse, Clean GLSL code in JS☆12Updated 8 years ago
- Squishy pixel-art spaceships on the GPU☆53Updated 10 years ago
- texture synthesizer; mainly for tile engines☆34Updated 15 years ago
- prime knot tessellation☆13Updated 5 years ago
- Ambient occlusion shader for ao-mesher☆22Updated 8 years ago
- A GLSL and ESSL validator for Sublime Text 2 and 3☆159Updated 10 years ago
- Midnight Graphics & Recreation Library☆44Updated 3 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆36Updated 7 years ago
- Physically based render equations☆38Updated 10 years ago
- Signed Distance Function Sculpting☆51Updated 6 years ago
- glsl ggx lighting model☆45Updated 7 years ago
- Utilities to manipulate spherical images☆68Updated 5 years ago
- Distance Field Editor (experimental)☆46Updated 3 years ago
- Various tests of Physically-Based Rendering via Three.js☆39Updated 7 years ago
- Photorealistic physically-based renderer☆43Updated 7 years ago
- ☆31Updated this week
- 3D Wavelet Rasterization☆29Updated 7 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆46Updated 3 years ago
- Rendering procedural 3D geometry by raymarching through a distance field☆100Updated 8 years ago
- ☆109Updated 3 weeks ago
- ☆15Updated 7 years ago
- GPU-Accelerated Dynamic Fracture in the Browser - CIS 565 Final Project☆32Updated last year
- Materials for intro graphics programming workshops, using C++ and OpenGL.☆27Updated 8 years ago
- #include <engine>☆39Updated 5 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Updated 7 years ago
- ☆158Updated 8 years ago