hughsk / glsl-fogLinks
Basic fog functions for GLSL
☆32Updated 6 years ago
Alternatives and similar repositories for glsl-fog
Users that are interested in glsl-fog are comparing it to the libraries listed below
Sorting:
- Generates a 3D lookAt matrix in GLSL☆29Updated 2 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆37Updated 8 years ago
- Oren-Nayar diffuse lighting for GLSL☆26Updated 8 years ago
- A GLSL function for generating 3D supershapes.☆34Updated 9 years ago
- bitmap font rendering for stackgl☆70Updated 10 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- Parse, Analyse, Clean GLSL code in JS☆13Updated 10 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 10 years ago
- transpiles GLSL tokens from v100 to v300 es☆40Updated 9 years ago
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 8 years ago
- perturb normal from a normal map☆36Updated 7 years ago
- A glslify module for domain coloring in the complex plane☆14Updated 8 years ago
- A collection of modifiers and operations for distance field equations☆115Updated 4 years ago
- a high level "sprite" batch☆37Updated 9 years ago
- ☆35Updated 6 years ago
- Helper module for debugging raytraced SDFs☆12Updated 10 years ago
- Smooth minimum functions for GLSL☆42Updated 10 years ago
- a blur effect based on random hash offset☆64Updated 10 years ago
- Easily generate an irradiance environment map from an existing environment map.☆27Updated 7 years ago
- streaming gl.readPixels from an FBO☆31Updated 8 years ago
- glsl ggx lighting model☆45Updated 9 years ago
- ☆29Updated 9 years ago
- ☆19Updated 10 years ago
- Calculates the specular/fresnel power in the Cook-Torrance model☆31Updated 8 years ago
- GLSL setup for performing a Fast Fourier Transform of real-valued input☆48Updated 7 years ago
- Wavefront OBJ parser☆19Updated 9 years ago
- glsl function for making cosine palettes☆35Updated 9 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 9 years ago
- A rounded cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆16Updated 8 years ago
- Vertex based ambient occlusion calculation for meshes☆57Updated 8 years ago