glslify / glsl-diffuse-oren-nayar
Oren-Nayar diffuse lighting for GLSL
☆26Updated 7 years ago
Alternatives and similar repositories for glsl-diffuse-oren-nayar:
Users that are interested in glsl-diffuse-oren-nayar are comparing it to the libraries listed below
- Calculates the specular/fresnel power in the Cook-Torrance model☆31Updated 7 years ago
- glsl ggx lighting model☆45Updated 8 years ago
- Various tests of Physically-Based Rendering via Three.js☆39Updated 7 years ago
- perturb normal from a normal map☆36Updated 6 years ago
- Vertex based ambient occlusion calculation for meshes☆55Updated 7 years ago
- Basic fog functions for GLSL☆33Updated 6 years ago
- Utilities to manipulate spherical images☆69Updated 6 years ago
- transpiles GLSL tokens from v100 to v300 es☆40Updated 8 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- A collection of modifiers and operations for distance field equations☆114Updated 4 years ago
- A glslify module for domain coloring in the complex plane☆14Updated 8 years ago
- Physically based render equations☆38Updated 10 years ago
- Tiny C library for computing approximate minimal bounding spheres.☆31Updated 9 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆36Updated 7 years ago
- emscripten port of GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.☆84Updated 9 years ago
- Lambertian diffuse lighting model for GLSL☆16Updated 10 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆47Updated 7 years ago
- Signed Distance Function Sculpting☆52Updated 7 years ago
- Ray dispersion visualization in WebGL☆89Updated 7 years ago
- Screen-space reflections with WebGL☆44Updated 5 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 8 years ago
- GPU-Accelerated Dynamic Fracture in the Browser - CIS 565 Final Project☆33Updated last year
- Worley noise implementation for WebGL shaders☆88Updated 8 years ago
- ☆29Updated 9 years ago
- Distance Field Editor (experimental)☆47Updated 4 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆11Updated 9 years ago
- libcinder.org☆40Updated 8 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 9 years ago
- ☆22Updated 11 years ago