naver / mesh-simplifier
Collection of mesh simplification methods written in Typescript
☆30Updated last year
Related projects ⓘ
Alternatives and complementary repositories for mesh-simplifier
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆85Updated last month
- ☆12Updated 5 months ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆52Updated last month
- Weighted, blended order independent transparency pass for use with three.js.☆40Updated last year
- ☆19Updated 9 months ago
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆58Updated last year
- Visualize draw call cost.☆84Updated 2 years ago
- Demonstration of rendering 3d tiles using three.js BatchedMesh addon☆14Updated last year
- A case study in effective WebGPU patterns for rendering glTF models☆61Updated 8 months ago
- Rotation and Translation controls for Threejs objects☆70Updated last year
- A rough octree implementation to support frustum culling and raycasts in complex THREE.js scenes☆41Updated last year
- Proof of concept showing a single class being used to render instancing and batching geometry in a single draw call.☆13Updated 5 months ago
- ☆45Updated 2 years ago
- Engine-agnostic runtime for 3D Tiles geospatial datasets☆40Updated 2 months ago
- ☆41Updated 2 years ago
- Three Viewport Gizmo is a highly customizable standalone interactive three.js view helper controls, allowing effortless integration with …☆78Updated 2 weeks ago
- An Particle System Editor for three.quarks☆28Updated last year
- Smooth subdivision surface modifier for use with three.js BufferGeometry.☆87Updated last year
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆64Updated 3 months ago
- Web implementation of volumetric grids☆143Updated last year
- GPU based frustum and occlusion culling in WebGL.☆50Updated 10 months ago
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- Constructive Solid Geometry for three.js, ES6 + BufferGeometry☆135Updated last year
- WebGPU sample about quad tree evaluation with compute shader using indirect dispatch and indirect draw☆24Updated 7 months ago
- PBR rendering equation playground and feature experiment, based on Threejs and Envtools☆31Updated 4 years ago
- To store the source code for the glTF-Compressor project☆59Updated 8 months ago
- Syncs a glTF-Transform Document with a three.js scene graph.☆49Updated 6 months ago
- A native Typescript/Javascript port of Clipper2☆35Updated 10 months ago
- Track your WebGPU memory usage☆63Updated 2 weeks ago
- JavaScript UI library☆90Updated 2 months ago