naver / mesh-simplifier
Collection of mesh simplification methods written in Typescript
☆30Updated last year
Alternatives and similar repositories for mesh-simplifier:
Users that are interested in mesh-simplifier are comparing it to the libraries listed below
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆58Updated 5 months ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆95Updated 6 months ago
- ☆41Updated 2 years ago
- Syncs a glTF-Transform Document with a three.js scene graph.☆50Updated 10 months ago
- A case study in effective WebGPU patterns for rendering glTF models☆63Updated last year
- Engine-agnostic runtime for 3D Tiles geospatial datasets☆42Updated 6 months ago
- ☆46Updated 2 months ago
- PBR rendering equation playground and feature experiment, based on Threejs and Envtools☆32Updated 4 years ago
- An Particle System Editor for three.quarks☆29Updated 2 years ago
- ☆21Updated last year
- Demonstration of depth peeling in three.js☆16Updated 9 months ago
- JavaScript port of METIS graph partitioning library☆23Updated 3 years ago
- A glTF loader and viewer using WebGPU☆40Updated 11 months ago
- WebGPU sample about quad tree evaluation with compute shader using indirect dispatch and indirect draw☆25Updated last month
- Rotation and Translation controls for Threejs objects☆75Updated last year
- Smooth subdivision surface modifier for use with three.js BufferGeometry.☆96Updated last year
- WebGPU Samples & RnD☆74Updated last year
- Marching cubes renderer for three.js☆54Updated 2 years ago
- Weighted, blended order independent transparency pass for use with three.js.☆44Updated last year
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- Dynamic sky addon for t3d.☆11Updated 2 weeks ago
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆60Updated last year
- Track your WebGPU memory usage☆68Updated 4 months ago
- Visualize draw call cost.☆86Updated 2 years ago
- GPU based object picking for Three.JS☆47Updated 3 years ago
- A rough octree implementation to support frustum culling and raycasts in complex THREE.js scenes☆42Updated last year
- Demonstration of rendering 3d tiles using three.js BatchedMesh addon☆15Updated last year
- Mesh decimation using Quadric error metrics☆32Updated 6 years ago
- A collection of optimized WebAssembly transcoders for Basis Universal compressed GPU texture formats.☆97Updated last year
- To store the source code for the glTF-Compressor project☆63Updated last month