Website for the Rendering Massive Virtual Worlds course at SIGGRAPH 2013
☆18Jul 29, 2013Updated 12 years ago
Alternatives and similar repositories for massiveworlds
Users that are interested in massiveworlds are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆16Aug 20, 2020Updated 5 years ago
- ☆13Oct 25, 2024Updated last year
- ☆23Nov 18, 2022Updated 3 years ago
- ☆12Jun 21, 2017Updated 9 years ago
- TinySHRot, header-only C89 spherical harmonics rotation codes.☆17Aug 12, 2018Updated 7 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A tookit for video game development☆15May 5, 2018Updated 8 years ago
- GPU-Accelerated Locally Injective Shape Deformation☆13Sep 26, 2017Updated 8 years ago
- OpenGL library with cool demos☆11Apr 22, 2015Updated 11 years ago
- A general purpose system for streaming mesh data into Unity☆14Sep 8, 2016Updated 9 years ago
- Little tool that helps package a unreal plugin for multiple engine versions without the need of adding it to a project.☆14May 7, 2020Updated 6 years ago
- A simple framework for automating content pipelines for indie games☆13Jan 21, 2024Updated 2 years ago
- Item Render for Minecraft 1.12.x and lower versions, an overhaul adapted for MCMOD.CN.☆11Jun 5, 2018Updated 8 years ago
- WebGPU space ship simulator to fly through 3D/4D vector fields☆29Feb 13, 2025Updated last year
- a blender exporter for https://github.com/tunabrain/tungsten☆12Dec 6, 2021Updated 4 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Experimentation framework for real-time light culling☆32Mar 27, 2026Updated 3 months ago
- Multiple Interacting Fluids Project☆15May 7, 2012Updated 14 years ago
- CIS700 HW1 Base code -- create an animated 3D cloud with noise☆12Sep 22, 2022Updated 3 years ago
- Intuitive, flexible, Lua-jit script for any platform☆10Sep 10, 2021Updated 4 years ago
- GameWorks cross-platform graphics API samples☆17Mar 4, 2018Updated 8 years ago
- The Legend of Zelda: Breath of the Wild - Class Library☆13May 3, 2017Updated 9 years ago
- ubertk (utk) is an API-agnostic C++ GUI toolkit targetted mainly towards graphics applications.☆22Sep 16, 2021Updated 4 years ago
- C/C++ -- Patchmatch/Graphcut☆14Jan 3, 2014Updated 12 years ago
- Sample benchmark demonstrating the VK_NV_cooperative_vector extension☆15Dec 22, 2025Updated 7 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Alexa-powered in game AI with Unreal Engine 4☆16Sep 16, 2016Updated 9 years ago
- Broad-phase optimizations.☆11Feb 26, 2017Updated 9 years ago
- Working towards a python implementation of image completion.☆12May 14, 2014Updated 12 years ago
- Pocket sized Altair 8800 clone, with blinking lights.☆11Nov 26, 2021Updated 4 years ago
- Atmospheric Scattering Unity package☆12Feb 24, 2021Updated 5 years ago
- D3D12 Render Engine☆11Jan 2, 2023Updated 3 years ago
- A Small Volumetric CUDA Path Tracer☆15Nov 15, 2014Updated 11 years ago
- Libraries for sampling and validating a humanoid biped with one or more fixed feet for stability constraints in MoveIt!☆13Dec 2, 2014Updated 11 years ago
- ☆14Feb 17, 2018Updated 8 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Source code mirror of www.kbdbabel.org keyboard protocol converters for reference purpose. Got from CVS repository: kbdbabel.cvs.sourcef…☆11Oct 27, 2018Updated 7 years ago
- cuda based implementation of Peter Shirley's raytracing in one weekend book https://goo.gl/YLhdLn☆19Jan 17, 2018Updated 8 years ago
- ☆11Apr 28, 2026Updated 2 months ago
- Vulkan implementation of "Responsive Real-Time Grass Rendering for General 3D Scenes" by Jahrmann and Wimmer☆13Oct 15, 2017Updated 8 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆127Mar 24, 2019Updated 7 years ago
- Editor tool to compile unity's shader's into GLSL, split them into vertex and fragment methods for each variant, and run the Mali Offline…☆14Jun 27, 2022Updated 4 years ago
- Mova: Movement Analytics Platform☆21Nov 10, 2016Updated 9 years ago