Website for the Rendering Massive Virtual Worlds course at SIGGRAPH 2013
☆18Jul 29, 2013Updated 12 years ago
Alternatives and similar repositories for massiveworlds
Users that are interested in massiveworlds are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆16Aug 20, 2020Updated 5 years ago
- The strongly-typed language for lua☆12Apr 1, 2018Updated 8 years ago
- ☆12Oct 25, 2024Updated last year
- ☆23Nov 18, 2022Updated 3 years ago
- TinySHRot, header-only C89 spherical harmonics rotation codes.☆17Aug 12, 2018Updated 7 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Sample benchmark demonstrating the VK_NV_cooperative_vector extension☆15Dec 22, 2025Updated 5 months ago
- Physically-based Clock in JS☆21Aug 1, 2016Updated 9 years ago
- OpenGL library with cool demos☆11Apr 22, 2015Updated 11 years ago
- GPU-Accelerated Locally Injective Shape Deformation☆13Sep 26, 2017Updated 8 years ago
- GPU-accelerated path tracer☆10Oct 2, 2015Updated 10 years ago
- Little tool that helps package a unreal plugin for multiple engine versions without the need of adding it to a project.☆14May 7, 2020Updated 6 years ago
- WebGPU space ship simulator to fly through 3D/4D vector fields☆28Feb 13, 2025Updated last year
- A simple framework for automating content pipelines for indie games☆13Jan 21, 2024Updated 2 years ago
- Item Render for Minecraft 1.12.x and lower versions, an overhaul adapted for MCMOD.CN.☆11Jun 5, 2018Updated 8 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- a blender exporter for https://github.com/tunabrain/tungsten☆12Dec 6, 2021Updated 4 years ago
- ☆53Jul 17, 2014Updated 11 years ago
- Experimentation framework for real-time light culling☆32Mar 27, 2026Updated 2 months ago
- pybullet_animations☆12Nov 13, 2017Updated 8 years ago
- Rewrite of GameLauncher Powered by Soapbox Race World & its unofficial simple installer | https://soapboxrace.world | https://sbrw.davidc…☆14Sep 18, 2021Updated 4 years ago
- Multiple Interacting Fluids Project☆15May 7, 2012Updated 14 years ago
- Intuitive, flexible, Lua-jit script for any platform☆10Sep 10, 2021Updated 4 years ago
- ubertk (utk) is an API-agnostic C++ GUI toolkit targetted mainly towards graphics applications.☆23Sep 16, 2021Updated 4 years ago
- GameWorks cross-platform graphics API samples☆17Mar 4, 2018Updated 8 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- UE4 realtime motion receiver plug-in☆13Dec 20, 2016Updated 9 years ago
- C/C++ -- Patchmatch/Graphcut☆14Jan 3, 2014Updated 12 years ago
- Alexa-powered in game AI with Unreal Engine 4☆16Sep 16, 2016Updated 9 years ago
- Broad-phase optimizations.☆11Feb 26, 2017Updated 9 years ago
- Physically-based melting simulation☆11May 7, 2012Updated 14 years ago
- Quick 'n dirty implementation of Featherstone's Articulated Bodies Algorithm☆13Mar 25, 2014Updated 12 years ago
- Pocket sized Altair 8800 clone, with blinking lights.☆11Nov 26, 2021Updated 4 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆127Mar 24, 2019Updated 7 years ago
- Atmospheric Scattering Unity package☆12Feb 24, 2021Updated 5 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Libraries for sampling and validating a humanoid biped with one or more fixed feet for stability constraints in MoveIt!☆13Dec 2, 2014Updated 11 years ago
- D3D12 Render Engine☆11Jan 2, 2023Updated 3 years ago
- cuda based implementation of Peter Shirley's raytracing in one weekend book https://goo.gl/YLhdLn☆19Jan 17, 2018Updated 8 years ago
- A CubemapArray Import Pipeline for Unity 2019.3 and newer.☆17Nov 21, 2024Updated last year
- Facial Motion Capture Article and Sample Project☆11Apr 1, 2020Updated 6 years ago
- Write GLSL shaders in C++☆39Jul 10, 2014Updated 11 years ago
- Source code mirror of www.kbdbabel.org keyboard protocol converters for reference purpose. Got from CVS repository: kbdbabel.cvs.sourcef…☆11Oct 27, 2018Updated 7 years ago