guidoschmidt / examples.lygia-threejsLinks
Collection of three.js examples using lygia shader library
☆55Updated 2 years ago
Alternatives and similar repositories for examples.lygia-threejs
Users that are interested in examples.lygia-threejs are comparing it to the libraries listed below
Sorting:
- ☆39Updated 2 years ago
- Prototype complex pipelines directly from a single shader by branching it into stages☆99Updated this week
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- ☆23Updated 10 months ago
- 🧱 Easily extend native three.js materials with modular and composable shader units and effects, available as a vanilla or React componen…☆37Updated 2 years ago
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆34Updated 2 years ago
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆54Updated 2 years ago
- ☆80Updated last month
- Weighted, blended order independent transparency pass for use with three.js.☆52Updated 2 years ago
- Flexible version of built-in materials for three.js.☆34Updated 6 years ago
- Real-time Motion Graphics with WebGL☆35Updated last year
- Raymarching abstraction for creating simple SDF animations with threejs☆175Updated last month
- Realtime MLS-MPM particle system, running in the browser using the three.js WebGPURenderer.☆110Updated 4 months ago
- 3D movement controls.☆53Updated last month
- ☆32Updated last month
- Performant plane reflections in three.js r139☆115Updated 3 years ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆69Updated last year
- Service to weld some ThreeJS geometry to indexed one☆26Updated last year
- ☆24Updated 2 years ago
- 3D rotation input plugin for Tweakpane☆91Updated last year
- ☆52Updated 3 years ago
- Examples of WebGL Physics Library☆53Updated 3 months ago
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆95Updated last year
- Tools and IntelliSense for GLSL and WGSL.☆151Updated last week
- Demo for Codrops☆49Updated 7 months ago
- Only One-pass Shader☆28Updated last year
- ☆24Updated 2 years ago
- WebGPU Reaction-Diffusion Compute Shader Demo☆26Updated last year
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆107Updated 11 months ago
- ☆11Updated 3 years ago