ycw / three-shaderlib-skimLinks
ποΈπποΈ to skim glsl sources w/ foldable shader chunks for threejs shaderlib
β108Updated 3 years ago
Alternatives and similar repositories for three-shaderlib-skim
Users that are interested in three-shaderlib-skim are comparing it to the libraries listed below
Sorting:
- Visualize draw call cost.β90Updated 3 years ago
- Utility classes for Text rendering in Three.js using Bitmap fonts and MSDF (multi-channel signed distance fields).β156Updated 5 months ago
- β59Updated 7 months ago
- Extending built-in materials, instances of ShaderMaterial and shader objects of onBeforeCompile.β178Updated 2 years ago
- Creating Multichannel Signed Distance Field (MSDF) starting from an SVG file.β26Updated 9 months ago
- FrameBuffer Object inspector for three.jsβ142Updated 7 years ago
- progressive-shadows testβ34Updated 6 months ago
- Performant plane reflections in three.js r139β117Updated 3 years ago
- LudoGL is a WebGL2-only rendererβ73Updated 8 months ago
- β59Updated 4 years ago
- β38Updated 3 months ago
- "Point Text" Helper for three JSβ77Updated last year
- Vanilla Three.js Starterβ54Updated 2 years ago
- β40Updated 3 years ago
- π§± Easily extend native three.js materials with modular and composable shader units and effects, available as a vanilla or React componenβ¦β37Updated 2 years ago
- β97Updated last year
- β76Updated 4 years ago
- Cool demo.β18Updated 2 years ago
- Raymarching abstraction for creating simple SDF animations with threejsβ183Updated 5 months ago
- β42Updated 9 months ago
- Vanilla three.js MeshReflectorMaterial implementation. All credits for the original implementation go to: https://github.com/pmndrs/dreiβ43Updated last year
- WebGL Optical Flowβ24Updated last year
- GLSL rotation functions with matrices: 2D and 3D (with X/Y/Z convenience functions) available both as ES modules strings and as GLSL fileβ¦β142Updated last year
- β28Updated 10 months ago
- A simple to use fake glow material for vanilla threejsβ128Updated last year
- A collection of Three.js Shading Language (TSL) texturesβ240Updated last week
- β90Updated 2 weeks ago
- Computer Graphics Γtudes with WebGL and Three.jsβ149Updated 3 months ago
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing libraryβ207Updated last week
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)β56Updated 2 years ago