sebastianstarke / LowPolyLandscaper
Editor Extension for Unity3D to automatically create and manually modulate 3D Low Poly Landscapes
☆133Updated 3 years ago
Alternatives and similar repositories for LowPolyLandscaper:
Users that are interested in LowPolyLandscaper are comparing it to the libraries listed below
- Examples using uRaymarching (https://github.com/hecomi/uRaymarching)☆152Updated 6 years ago
- VFX Essentials with Unity3d Visual Effects Graph☆138Updated last year
- A 2D Deformable body simulation in Unity using FEM☆147Updated 3 years ago
- ☆164Updated 8 years ago
- Unity humanoid animations converted from the Carnegie Mellon University Motion Capture Database☆197Updated 5 years ago
- ☆54Updated 6 years ago
- Unity3D GPU Sculpt & Morph☆154Updated 7 years ago
- Flip book effect with HDRP and KinoAqua☆81Updated 2 years ago
- Mesh smoothing algorithm for Unity.☆175Updated 8 years ago
- Unity Component that can describes a physical camera's attributes.☆92Updated 7 years ago
- ☆81Updated 7 years ago
- Get a beautiful cross-platform wireframe renderer for your meshes with one click☆184Updated 6 years ago
- Unity 3D implementation of metaballs and marching cubes algorithm☆224Updated 8 years ago
- View-aligned mesh slicing for Unity.☆74Updated 8 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆184Updated 5 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆242Updated 2 years ago
- FrameRecorder recorder plugin to record MP4's with audio using Unity API's only.☆61Updated 6 years ago
- ☆83Updated 4 years ago
- Various C# scripts.☆82Updated last month
- Spline based mesh generation☆91Updated 6 years ago
- raymarching experiment in unity☆85Updated 5 years ago
- Simple Boids simulation example using Unity ECS.☆131Updated 6 years ago
- Distortion FX in Unity's Post-processing Stack v2.☆81Updated 5 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆85Updated 4 years ago
- Simple Light Probe Placer☆138Updated 6 years ago
- A real-time destruction effect for 3D meshes, written for Unity☆134Updated 5 years ago
- A really simple Unity3D/DirectX 11 particle system using compute shaders to handle millions of particles.☆133Updated 10 years ago
- Procedural flower generator for Unity.☆242Updated 8 years ago
- Gaussian blur filter example☆64Updated 7 years ago
- ☆67Updated 5 years ago