sebastianstarke / LowPolyLandscaperLinks
Editor Extension for Unity3D to automatically create and manually modulate 3D Low Poly Landscapes
☆133Updated 4 years ago
Alternatives and similar repositories for LowPolyLandscaper
Users that are interested in LowPolyLandscaper are comparing it to the libraries listed below
Sorting:
- A 2D Deformable body simulation in Unity using FEM☆155Updated 3 years ago
- Unity demo that uses a few tricks to build random nice-looking 3D cities☆122Updated 7 years ago
- ☆168Updated 9 years ago
- Unity Procedural Mesh Bezier Curve Tutorial☆85Updated 4 years ago
- Spline based mesh generation☆95Updated 7 years ago
- Procedural flower generator for Unity.☆255Updated 8 years ago
- GPU-based neural network implementation in Unity.☆114Updated 7 years ago
- Mesh smoothing algorithm for Unity.☆180Updated 9 years ago
- ☆67Updated 6 years ago
- VFX Essentials with Unity3d Visual Effects Graph☆141Updated 2 years ago
- Interactive 3D Fluid Simulation based on SPH☆55Updated 7 years ago
- A shader to control the direction water flows based on a flow map in Unity.☆129Updated 3 years ago
- Gaussian blur filter example☆64Updated 8 years ago
- This code has moved into the ProBuilder repository under "Samples~"☆115Updated 5 years ago
- ☆55Updated 7 years ago
- Simple Boids simulation example using Unity ECS.☆140Updated 7 years ago
- Procedural skinned mesh animation 🐍 for Unity.☆88Updated 7 years ago
- Unity Component that can describes a physical camera's attributes.☆94Updated 8 years ago
- Examples using uRaymarching (https://github.com/hecomi/uRaymarching)☆157Updated 6 years ago
- ☆95Updated 2 years ago
- A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging.☆146Updated 5 years ago
- ☆83Updated 5 years ago
- Demo project for Procedural Generation Basics☆67Updated 5 years ago
- A simple frame-by-frame capture tool for Unity to record perfectly smooth, supersampled replays or cinematics.☆65Updated 8 years ago
- A procedural terrain Generator made using the built-in terrain system of Unity. The height map, splat maps, trees and details are placed …☆95Updated 6 years ago
- View-aligned mesh slicing for Unity.☆77Updated 9 years ago
- ☆77Updated 7 years ago
- ☆104Updated 4 years ago
- Tunnel Creation using Splines for Unity☆69Updated 9 years ago
- L-Systems in Unity☆100Updated last year