alindmanUnity / ShaderGraph-FeatureDemo-2018-2
☆105Updated 4 years ago
Alternatives and similar repositories for ShaderGraph-FeatureDemo-2018-2:
Users that are interested in ShaderGraph-FeatureDemo-2018-2 are comparing it to the libraries listed below
- Simple HD RP project to showcase new Lit master node.☆72Updated 5 years ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- Shadow Volume for Static-Scene-Object of Unity☆164Updated 5 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆102Updated 7 years ago
- ShaderGraph Examples for Unity 2018.1.☆91Updated 6 years ago
- Unity LineRenderers with the simple turbulence☆126Updated 7 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆244Updated 3 years ago
- Data for Scriptable Render Pipeline☆96Updated 4 years ago
- A collection of "Toon" shaders for Unity based on a stepped PBR approximation.☆83Updated 7 years ago
- A unity shader solution to generate footprint on thick snow surfaces.☆226Updated 3 years ago
- GPU Particle System for Unity (require DirectX environment)☆101Updated 8 years ago
- Example code using the Prefab API☆98Updated 5 years ago
- Vertex animation with C# Job System and new Mesh API☆110Updated 5 years ago
- Planar Shadow is very cheap and useful for mobile games.☆129Updated 4 years ago
- water ripple shader for Unity☆107Updated 6 years ago
- Examples for extending the Unity LWRP☆242Updated 4 years ago
- Lux 2.02 pbr Shader Framework for Unity 5.6☆136Updated 7 years ago
- Planar reflection effect from the Adam Interior Environment package.☆108Updated 7 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆140Updated 4 years ago
- A set of Editor tools to audit project assets and correct errors☆76Updated 3 years ago
- Naive screen-space subsurface scattering solution for Unity 5.☆172Updated 5 years ago
- Signed Distance Field Shadow in Unity☆134Updated 6 years ago
- A demo made with ECS☆114Updated 6 years ago
- Shows how to support rendering motion vectors within the standard particle system of Unity.☆113Updated 7 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆184Updated 5 years ago
- (Unity) Cross-fading LOD shader example☆234Updated 7 years ago
- GPU Instancing + Boids + Animation Texture Baker☆152Updated 7 years ago
- DOTS - Streaming samples☆122Updated 4 years ago
- This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.☆68Updated 4 years ago
- Off Screen Particle Rendering system for Unity☆84Updated 3 years ago