nickhall / Unity-Procedural
Spline based mesh generation
☆91Updated 6 years ago
Alternatives and similar repositories for Unity-Procedural:
Users that are interested in Unity-Procedural are comparing it to the libraries listed below
- 🌐 First-class Mesh debugging tools for Unity☆118Updated last year
- A simple post-processing effect for the Unity game engine which renders small-scale distortions.☆94Updated 7 years ago
- PBR Grass Geometry shader for Unity☆90Updated 6 years ago
- A collection of high customizable unlit shaders for Lightweight Render Pipeline☆125Updated 4 years ago
- Distortion FX in Unity's Post-processing Stack v2.☆81Updated 5 years ago
- Gaussian and kawase blur for Unity3D☆55Updated 7 years ago
- Another usable Port of triangle.NET for Unity .☆79Updated 7 years ago
- Unity Shader experiment☆66Updated 6 years ago
- Unite 2019 - Converting Scene Data to DOTS (samples)☆73Updated 5 years ago
- ☆81Updated 7 years ago
- Lighting Scenario Switcher for Unity3D☆94Updated 5 years ago
- Realtime convexhull generator☆123Updated 2 years ago
- A simple frame-by-frame capture tool for Unity to record perfectly smooth, supersampled replays or cinematics.☆65Updated 7 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆102Updated 2 years ago
- Shadow Volume for Static-Scene-Object of Unity☆164Updated 5 years ago
- ☆63Updated 9 years ago
- Graph-based mesh modifiers.☆176Updated 5 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆134Updated 2 years ago
- 3D intersection algorithm collections for Unity.☆71Updated 7 years ago
- Vertex animation with C# Job System and new Mesh API☆110Updated 5 years ago
- Example Unity Project illustrating how to use stencils to create volumes that share the space via portals☆118Updated 2 years ago
- Examples of using the Job System in Unity3D☆57Updated 3 years ago
- A simple example of MRT (multi render targets) with Unity☆86Updated 8 years ago
- View-aligned mesh slicing for Unity.☆74Updated 8 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆244Updated 2 years ago
- Unity3D: Simple core bezier functionality featuring interpolation and orientation.☆143Updated 5 years ago
- A bezier Spline system for Unity.☆109Updated 5 years ago
- Dynamic Sky Sphere System☆67Updated 6 years ago
- Unity custom handles examples☆106Updated 4 years ago
- A set of Editor tools to audit project assets and correct errors☆76Updated 3 years ago