nickhall / Unity-Procedural
Spline based mesh generation
β91Updated 6 years ago
Alternatives and similar repositories for Unity-Procedural:
Users that are interested in Unity-Procedural are comparing it to the libraries listed below
- π First-class Mesh debugging tools for Unityβ117Updated last year
- β62Updated 9 years ago
- Simple Unity framework to debug shader codeβ115Updated last year
- raymarching experiment in unityβ85Updated 5 years ago
- An archive of all shown scripts and shaders in http://halisavakis.comβ68Updated 4 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.β240Updated 2 years ago
- PBR Grass Geometry shader for Unityβ90Updated 6 years ago
- Shadow Volume for Static-Scene-Object of Unityβ163Updated 5 years ago
- Distortion FX in Unity's Post-processing Stack v2.β80Updated 5 years ago
- Baking run-time shaders into textures in Unityβ109Updated 5 years ago
- Vertex animation with C# Job System and new Mesh APIβ109Updated 5 years ago
- Custom Unity Shader Graph nodes for retrieval of light information as well as Lambert and Specular Blinn-Phong with support for additionaβ¦β54Updated 6 years ago
- Lighting Scenario Switcher for Unity3Dβ93Updated 5 years ago
- Unite 2019 - Converting Scene Data to DOTS (samples)β73Updated 5 years ago
- Examples of how to draw a procedural triangle in Unity3Dβ58Updated last year
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)β132Updated 2 years ago
- Simple bake manager for lightmapping in Unityβ71Updated 6 years ago
- Another usable Port of triangle.NET for Unity .β79Updated 7 years ago
- A set of Editor tools to audit project assets and correct errorsβ76Updated 3 years ago
- β163Updated 8 years ago
- Unity3D: Simple core bezier functionality featuring interpolation and orientation.β141Updated 5 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshesβ101Updated 7 years ago
- Unity Shader experimentβ66Updated 6 years ago
- Line segments intersection for Unity.β194Updated 5 years ago
- 3D intersection algorithm collections for Unity.β71Updated 6 years ago
- Graph-based mesh modifiers.β175Updated 4 years ago
- A bezier Spline system for Unity.β109Updated 5 years ago
- A simple post-processing effect for the Unity game engine which renders small-scale distortions.β94Updated 6 years ago
- Gaussian and kawase blur for Unity3Dβ54Updated 7 years ago