nickhall / Unity-Procedural
Spline based mesh generation
β91Updated 6 years ago
Related projects β
Alternatives and complementary repositories for Unity-Procedural
- π First-class Mesh debugging tools for Unityβ117Updated last year
- Unity Shader experimentβ65Updated 6 years ago
- Experiments with Unity's scriptable rendering pipeline.β30Updated 6 years ago
- A simple post-processing effect for the Unity game engine which renders small-scale distortions.β93Updated 6 years ago
- Dynamic Sky Sphere Systemβ66Updated 6 years ago
- A simple frame-by-frame capture tool for Unity to record perfectly smooth, supersampled replays or cinematics.β64Updated 7 years ago
- Simple bake manager for lightmapping in Unityβ71Updated 6 years ago
- Distortion FX in Unity's Post-processing Stack v2.β80Updated 5 years ago
- β63Updated 5 years ago
- PBR Grass Geometry shader for Unityβ90Updated 6 years ago
- Vertex animation with C# Job System and new Mesh APIβ109Updated 4 years ago
- A bezier Spline system for Unity.β108Updated 5 years ago
- Gaussian and kawase blur for Unity3Dβ53Updated 7 years ago
- Unity3D: Simple core bezier functionality featuring interpolation and orientation.β139Updated 4 years ago
- β80Updated 7 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.β236Updated 2 years ago
- Custom Unity Shader Graph nodes for retrieval of light information as well as Lambert and Specular Blinn-Phong with support for additionaβ¦β54Updated 5 years ago
- Global Outline - Unity (3D/UI/Sprites) full-screen masked outline shaderβ69Updated last year
- Shadow Volume for Static-Scene-Object of Unityβ161Updated 5 years ago
- Unity custom handles examplesβ104Updated 3 years ago
- A collection of attributes to control the execution order of your scripts in Unity from your source code.β77Updated 6 years ago
- Unity Raymarching Examplesβ80Updated 6 years ago
- Example Unity Project illustrating how to use stencils to create volumes that share the space via portalsβ107Updated 2 years ago
- Implementation of Unity's Editor outline for runtime. Shader code taken from: https://forum.unity.com/threads/selection-outline.429292/#pβ¦β57Updated 5 years ago
- Enhanced Texture Previewer for Unityβ74Updated 4 years ago
- β161Updated 7 years ago
- Simple Unity framework to debug shader codeβ114Updated last year
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipelineβ185Updated 5 years ago
- FrameRecorder recorder plugin to record MP4's with audio using Unity API's only.β61Updated 5 years ago