nvpro-samples / gl_render_vk_ddisplayLinks
OpenGL sample that renders into a Vulkan direct display
☆34Updated 8 months ago
Alternatives and similar repositories for gl_render_vk_ddisplay
Users that are interested in gl_render_vk_ddisplay are comparing it to the libraries listed below
Sorting:
- A Sample vulkan layer☆50Updated 3 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Updated 9 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago
- Vulkan sample showing a high quality super-sampled rendering☆65Updated 8 months ago
- Open-Source OpenXR C++ language projection☆46Updated last year
- Samples for the OpenXR API☆57Updated 2 years ago
- A wrapper for DXC and SPIRV-cross☆105Updated 3 weeks ago
- Velocity And Luminance Adaptive Rasterization☆14Updated 2 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- A wrapper for Intel(R) MetricsDiscovery API that simplifies some common tasks and provides a more unified interface across different grap…☆22Updated 2 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆46Updated 7 years ago
- Minimalistic logging library with threads and manual callstacks☆34Updated last month
- Demonstrates order independent transparency on Vulkan using depth peeling.☆20Updated 7 years ago
- Trying to trim down the size of my Vulkan repo...☆29Updated 8 years ago
- Toy software vulkan ICD implementation☆21Updated 5 years ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28Updated 8 years ago
- A shader script tester for Vulkan. Moved to https://gitlab.freedesktop.org/mesa/vkrunner☆46Updated 2 years ago
- Glsl Optimizer based on Mesa3D implementation for Opengl 4.5 (450) (Vertex/Geom/Fragment/Tesselation Support)☆44Updated 4 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆48Updated 4 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆61Updated 6 months ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 5 years ago
- Display an image created by Vulkan compute shader, with OpenGL☆101Updated 2 months ago
- ☆33Updated 6 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆17Updated 5 years ago
- Vulkan framework for Windows☆88Updated 6 years ago
- Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA☆71Updated 13 years ago
- Interactive visualization for understanding swap chains in D3D12☆86Updated 2 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Information about example integrations of GPUOpen technology into game engines☆56Updated 4 years ago