Arvamer / gilrs
Game Input Library for Rust - Mirror of https://gitlab.com/gilrs-project/gilrs
☆154Updated 2 weeks ago
Alternatives and similar repositories for gilrs:
Users that are interested in gilrs are comparing it to the libraries listed below
- Math Interoperability Types☆262Updated last year
- A simple library for animation in Rust☆132Updated 2 years ago
- Lightweight game audio☆153Updated last year
- Cross-platform audio for Rust☆112Updated 8 months ago
- A simple pixel perfect 2D rendering engine☆123Updated 2 years ago
- Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.☆287Updated 4 months ago
- Conveniently load, cache, and reload external resources☆157Updated 2 weeks ago
- Rust accurate sleeping. Only use native sleep as far as it can be trusted, then spin.☆159Updated this week
- A series of small gfx-hal tutorials.☆130Updated 2 years ago
- Concise recipes for common game dev tasks, for the Bevy game engine☆88Updated 4 years ago
- OS-native file dialogs on Linux, OS X and Windows☆158Updated last year
- Backend code to use egui with wgpu.☆100Updated last month
- A collision extension to cgmath☆126Updated 7 months ago
- Modular and lightweight spritesheet packer 🐑☆89Updated last year
- A suite of benchmarks designed to test and compare Rust ECS library performance across a variety of challenging circumstances.☆78Updated 2 years ago
- Themable Immediate Mode User Interface Toolkit in Rust☆96Updated last week
- A software rendering crate that lets you write shaders with Rust☆305Updated last month
- Idiomatic Rust bindings for OpenAL 1.1 and extensions (including EFX).☆80Updated 4 years ago
- Compose and play 3D audio in pure Rust☆85Updated 2 years ago
- A Rust crate that implements a frame-rate-independent game loop.☆138Updated 2 months ago
- A cgmath physics library that can be used with Specs☆109Updated 4 years ago
- [ABANDONED] General-purpose data processing library. Mirror of https://gitlab.com/nitric/nitric☆84Updated 4 years ago
- A minimalist and safe ECS library for rust!☆133Updated 3 years ago
- A Rust promise for games and immediate mode GUIs☆131Updated last year
- Library for post-process antialiasing☆101Updated this week
- Processes winit events, allowing input state to be queried at any time.☆73Updated 8 months ago
- Networking plugin for Bevy engine running on naia-socket and turbulence libraries☆109Updated 2 years ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆160Updated 2 months ago
- Networking library for games, multiplex reliable and unreliable streams over unreliable datagrams.☆263Updated last year
- Rust library for platform-agnostic asynchronous gamepad, joystick, and flightstick interaction☆77Updated 11 months ago