CorsairProhell / ShaderGUI_Ex-
简易的shaderGUI,快捷方便的有点下带来的弊端是功能不够Editor强大
☆25Updated last year
Related projects: ⓘ
- A Post-processing outline in URP with layer.☆27Updated 4 years ago
- 自定义实现基于屏幕的ShadowMapping☆30Updated 5 years ago
- ☆49Updated 3 years ago
- ☆41Updated 5 years ago
- Volumetric cloud for mobile platforms: completely procedural, and can fly through.☆44Updated 4 years ago
- Bubble Shading☆40Updated 5 years ago
- This is Realtime PlanarReflection for unity,it based on distance to blur the reflection texture.☆32Updated 5 years ago
- ☆29Updated 3 years ago
- JTRP : Unity HDRP ToonShading Render Pipeline (Preview)☆39Updated 4 years ago
- fast planar ssr for unity5.6☆40Updated 4 years ago
- Unity实现移动平台超大地形RVT☆18Updated 3 years ago
- ☆25Updated 5 years ago
- depthPeeling for unity☆27Updated 4 years ago
- ☆26Updated last year
- ☆22Updated 2 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆33Updated 3 years ago
- 各种常见shadowmap 渲染技术对比☆24Updated 2 years ago
- UV预览工具☆60Updated 5 years ago
- ☆20Updated 6 years ago
- ■■Finished■■Unity plugin of making ramp texture☆34Updated last month
- A Demo Of Sand Trace☆41Updated 4 years ago
- Pre-Integrated Subsurface Scattering generating tool using Unity shader☆14Updated 3 years ago
- My custom Universal Render Pipeline☆27Updated last year
- Unity LightProbe Editor☆68Updated 6 years ago
- ☆29Updated 6 years ago
- 一些对unity Shader GUI的拓展方法☆27Updated 5 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆58Updated 4 years ago
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆63Updated 5 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆33Updated 3 years ago
- Screen-Space SSS & Local Depth-based SSS Material☆24Updated 6 years ago