WybrenAkker / World-Dissolve
A dissolve shader based on https://connect.unity.com/p/articles-dissolving-the-world-part-1
☆32Updated 6 years ago
Alternatives and similar repositories for World-Dissolve:
Users that are interested in World-Dissolve are comparing it to the libraries listed below
- Fog of War Effect for Unity5.x☆52Updated 8 years ago
- ☆58Updated 6 years ago
- my unity tool set☆62Updated 2 years ago
- hlod for unity☆75Updated 4 years ago
- UV预览工具☆61Updated 5 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆55Updated 6 years ago
- ☆36Updated 8 years ago
- show opengl shader cycles☆19Updated 7 years ago
- Unity Blending PBR Shaders☆74Updated 6 years ago
- 非常简单的GPU蒙皮动画实现,支持GPU-Instancing☆38Updated 6 years ago
- timeline of unity2019☆62Updated 5 years ago
- ☆33Updated 7 years ago
- Simply setup cache for Unity generated Xcode project to speed up build times.☆36Updated 6 years ago
- Texture2D.EncodeToTGA (Unity)☆28Updated 5 years ago
- ☆41Updated 6 years ago
- fast planar ssr for unity5.6☆41Updated 5 years ago
- ☆36Updated 3 years ago
- Unity uGUI sprite shader☆32Updated 9 years ago
- ☆20Updated 6 years ago
- A bunch of texture tools for unity☆58Updated 2 years ago
- Use the stencil to cull hole in the mesh in Unity, without any c# script.☆29Updated 4 years ago
- 地形LOD QuadTree Demo☆45Updated 7 years ago
- Unity UGUI Effect☆27Updated 4 years ago
- A shader to replace PBR and generate more beautiful materials☆21Updated 6 years ago
- A fast, generic, multi-dimensional Binary Search Tree written in C#☆63Updated 6 years ago
- Unity AnimationCurvePopupMenu (Copy, Paste)☆31Updated 8 years ago
- Demo project for the "Shader Profiling and Optimization" talk presented at Unite Shanghai 17.☆83Updated 7 years ago
- [Unity] Report System for Asset Import Settings☆46Updated 4 years ago
- Support for Android Notch (Cutout) in Unity 2017.4 and earlier☆38Updated 5 years ago
- Timelord is a demo for custom blending of Unity3D Timelines.☆43Updated 6 years ago