WybrenAkker / World-Dissolve
A dissolve shader based on https://connect.unity.com/p/articles-dissolving-the-world-part-1
☆32Updated 7 years ago
Alternatives and similar repositories for World-Dissolve:
Users that are interested in World-Dissolve are comparing it to the libraries listed below
- Deeply optimized tessellation PBR shaders in Unity DX11☆55Updated 6 years ago
- ☆59Updated 6 years ago
- Fog of War Effect for Unity5.x☆52Updated 8 years ago
- my unity tool set☆62Updated 2 years ago
- ☆36Updated 8 years ago
- ☆41Updated 6 years ago
- hlod for unity☆75Updated 5 years ago
- ☆69Updated last year
- UV预览工具☆61Updated 5 years ago
- ☆20Updated 6 years ago
- show opengl shader cycles☆19Updated 7 years ago
- This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.☆68Updated 4 years ago
- A set of Editor tools to audit project assets and correct errors☆76Updated 3 years ago
- ☆33Updated 7 years ago
- A bloom that is 60% faster than Unity’s built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to only…☆111Updated 4 years ago
- low polygon water effect working in Unity☆54Updated 5 years ago
- 🌐 First-class Mesh debugging tools for Unity☆118Updated last year
- Demo project for the "Shader Profiling and Optimization" talk presented at Unite Shanghai 17.☆83Updated 7 years ago
- Simply setup cache for Unity generated Xcode project to speed up build times.☆36Updated 6 years ago
- Mask by alpha channel bloom effect for Unity.☆55Updated 8 years ago
- ☆36Updated 3 years ago
- 非常简单的GPU蒙皮动画实现,支持GPU-Instancing☆38Updated 6 years ago
- Optimized lighting processing shaders for deferred rendering path☆37Updated 6 years ago
- A fast, generic, multi-dimensional Binary Search Tree written in C#☆63Updated 6 years ago
- Support for Android Notch (Cutout) in Unity 2017.4 and earlier☆39Updated 5 years ago
- Unity的投影阴影☆70Updated 6 years ago
- Unity Blending PBR Shaders☆74Updated 6 years ago
- Unity LightProbe Editor☆70Updated 6 years ago
- ☆60Updated 5 years ago
- Timelord is a demo for custom blending of Unity3D Timelines.☆43Updated 6 years ago