WybrenAkker / World-Dissolve
A dissolve shader based on https://connect.unity.com/p/articles-dissolving-the-world-part-1
☆32Updated 6 years ago
Alternatives and similar repositories for World-Dissolve:
Users that are interested in World-Dissolve are comparing it to the libraries listed below
- Deeply optimized tessellation PBR shaders in Unity DX11☆55Updated 6 years ago
- hlod for unity☆75Updated 4 years ago
- ☆58Updated 6 years ago
- my unity tool set☆62Updated 2 years ago
- UV预览工具☆61Updated 5 years ago
- ☆41Updated 6 years ago
- Unity Blending PBR Shaders☆74Updated 6 years ago
- show opengl shader cycles☆19Updated 7 years ago
- This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.☆68Updated 4 years ago
- Unity LightProbe Editor☆69Updated 6 years ago
- Fog of War Effect for Unity5.x☆53Updated 8 years ago
- ☆70Updated last year
- ☆36Updated 8 years ago
- Unity AnimationCurvePopupMenu (Copy, Paste)☆31Updated 8 years ago
- timeline of unity2019☆61Updated 5 years ago
- Support for Android Notch (Cutout) in Unity 2017.4 and earlier☆38Updated 5 years ago
- Texture2D.EncodeToTGA (Unity)☆28Updated 5 years ago
- A fast, generic, multi-dimensional Binary Search Tree written in C#☆63Updated 6 years ago
- ☆20Updated 6 years ago
- Unity的投影阴影☆70Updated 6 years ago
- 自定义实现基于屏幕的ShadowMapping☆30Updated 6 years ago
- fast planar ssr for unity5.6☆41Updated 5 years ago
- ☆22Updated 2 years ago
- A shader to replace PBR and generate more beautiful materials☆21Updated 6 years ago
- ☆49Updated 4 years ago
- Unity uGUI sprite shader☆32Updated 9 years ago
- Optimized lighting processing shaders for deferred rendering path☆37Updated 6 years ago
- 处理Unity大世界边远坐标的渲染变形问题☆41Updated 4 years ago
- 非常简单的GPU蒙皮动画实现,支持GPU-Instancing☆38Updated 6 years ago
- The several demonstration examples of how to customize the rendering pipeline under unity SRP☆38Updated last year