nfrechette / rtmLinks
Realtime Math
☆760Updated 3 months ago
Alternatives and similar repositories for rtm
Users that are interested in rtm are comparing it to the libraries listed below
Sorting:
- Math library using HLSL syntax with multiplatform SIMD support☆891Updated last week
- 🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal☆920Updated last month
- A modern cross-platform low-level graphics API☆675Updated last week
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆532Updated last year
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆518Updated 3 years ago
- Lightweight, multi-platform, data-oriented game engine.☆907Updated last year
- A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.☆955Updated 3 months ago
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆577Updated 4 years ago
- Node graph implementation for Dear ImGui. Used in https://github.com/rokups/rbfx☆707Updated last year
- C++ library strictly wrapping OpenGL objects.☆546Updated 2 months ago
- Immediate mode rendering and 3d gizmos.☆1,246Updated last month
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆457Updated 7 years ago
- Circle C++ shaders☆489Updated 3 years ago
- A task scheduling framework designed for the needs of game developers.☆454Updated 2 years ago
- Clustered shading implementation with bgfx☆453Updated 3 years ago
- 'Dear Imgui' remote access library and application☆664Updated 2 months ago
- linalg.h is a single header, public domain, short vector math library for C++☆915Updated last year
- Modified version of Sony's open sourced vector and matrix math library.☆297Updated last year
- NanoRT, single header only modern ray tracing kernel.☆1,105Updated 3 months ago
- Base library used across multiple projects☆614Updated 2 weeks ago
- vuk - A rendergraph-based abstraction for Vulkan☆521Updated last week
- Fast O(1) offset allocator with minimal fragmentation☆837Updated last year
- Image library.☆357Updated 3 months ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆768Updated last week
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆642Updated 8 months ago
- single-file C libraries from Philip Allan Rideout☆908Updated 2 years ago
- A minimalist and easy to use graphics API.☆513Updated 2 weeks ago
- Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.☆256Updated this week
- ImGui GIZMO widget - quaternions based 3D object manipulator: it permits, via mouse, to manipulate objects by translating, rotating, or s…☆413Updated 2 months ago
- vulkan abstraction layer that represent frame as a task graph☆418Updated 4 years ago