nfrechette / rtm
Realtime Math
β744Updated 2 months ago
Alternatives and similar repositories for rtm:
Users that are interested in rtm are comparing it to the libraries listed below
- Math library using HLSL syntax with multiplatform SIMD supportβ757Updated last week
- π² Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkanβ885Updated 2 weeks ago
- A set of utilities for taking the pain out of Vulkan in header only modern C++β527Updated 7 months ago
- A modern cross-platform low-level graphics APIβ646Updated this week
- C++ library strictly wrapping OpenGL objects.β539Updated 11 months ago
- Lightweight, multi-platform, data-oriented game engine.β890Updated 10 months ago
- Modified version of Sony's open sourced vector and matrix math library.β284Updated 9 months ago
- Immediate mode rendering and 3d gizmos.β1,220Updated last year
- Node graph implementation for Dear ImGui. Used in https://github.com/rokups/rbfxβ689Updated 10 months ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.β509Updated 2 years ago
- vulkan abstraction layer that represent frame as a task graphβ412Updated 3 years ago
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoCβ444Updated 6 years ago
- 'Dear Imgui' remote access library and applicationβ625Updated last month
- NanoRT, single header only modern ray tracing kernel.β1,087Updated 2 months ago
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.β569Updated 4 years ago
- Clustered shading implementation with bgfxβ442Updated 2 years ago
- A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.β942Updated 9 months ago
- A minimalist and easy to use graphics API.β505Updated this week
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.β732Updated last week
- A task scheduling framework designed for the needs of game developers.β449Updated 2 years ago
- Fast O(1) offset allocator with minimal fragmentationβ787Updated 8 months ago
- An improved plot widget for Dear ImGui, aimed at displaying audio dataβ458Updated last year
- β876Updated last week
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Inclβ¦β414Updated 5 months ago
- ImGui GIZMO widget - 3D object manipulator / orientatorβ402Updated this week
- vuk - A rendergraph-based abstraction for Vulkanβ482Updated 2 weeks ago
- linalg.h is a single header, public domain, short vector math library for C++β884Updated last year
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buβ¦β625Updated 3 months ago
- Easy to integrate memory allocation library for Direct3D 12β780Updated 3 weeks ago
- Yet Another Vulkan Engineβ476Updated 3 months ago