nannou-org / hotglsl
A simple crate for hotloading GLSL shaders as SPIR-V.
☆22Updated last year
Alternatives and similar repositories for hotglsl:
Users that are interested in hotglsl are comparing it to the libraries listed below
- Parsing, Deserialization and Serialization of ISF - the Interactive Shader Format. Implemented in pure Rust.☆19Updated last year
- ☆44Updated last year
- Egui integration for nannou☆28Updated 2 years ago
- A GUI widget designed for viewing and controlling data over time.☆25Updated 4 years ago
- A library for creating and evaluating executable directed graphs at runtime.☆114Updated 4 years ago
- Some examples of things I consider interesting (and definitely above beginner) in nannou.☆31Updated 2 years ago
- A tiny utility macro to verify WGSL at compile time☆14Updated 3 years ago
- shadertoy.com shaders ported to Rust-GPU☆67Updated 3 years ago
- Another live-coding tool for creating shader demos, Vulkan+Wgpu powered.☆131Updated 6 months ago
- Procedural texture library☆88Updated 7 months ago
- A guide for nannou, including "Getting Started", "Tutorials" and more.☆25Updated 4 years ago
- Some gui audio effects thing☆44Updated 4 months ago
- ☆37Updated 3 years ago
- An implementation of Processing for the Rust programming language, with insipriation from openFrameworks and libCinder.☆75Updated 3 years ago
- A full implementation of the Ether Dream Laser DAC protocol in pure Rust.☆33Updated 3 years ago
- Random bits and pieces with nannou!☆78Updated 2 years ago
- A phase vocoder written in Rust☆30Updated 3 years ago
- high-quality anti-aliased vector graphics rendering on the GPU☆87Updated 2 years ago
- ☆33Updated last year
- Uniform cubic spline evaluation and inversion in Rust☆18Updated 3 months ago
- Koto scripting support for Bevy☆14Updated this week
- Rust implementation of http://pbrt.org/☆20Updated 2 weeks ago
- Meshes with L-Systems☆132Updated 4 years ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆60Updated 4 years ago
- A cross-platform laser DAC API featuring detection, streaming and frame optimisation in Rust.☆19Updated 4 years ago
- Rust Graphics meetups☆68Updated 3 years ago
- A general timeline widget for egui, intended for working with time-based media and control.☆20Updated last month
- Rust library for parameterized inbetweening☆51Updated last year
- cross-platform OpenGL context creation☆25Updated last year
- Generate SPIR-V bytecode from an operation graph☆68Updated 4 years ago