A simple crate for hotloading GLSL shaders as SPIR-V.
☆23Jan 17, 2024Updated 2 years ago
Alternatives and similar repositories for hotglsl
Users that are interested in hotglsl are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Parsing, Deserialization and Serialization of ISF - the Interactive Shader Format. Implemented in pure Rust.☆25Oct 8, 2023Updated 3 years ago
- An environment for creative systems.☆165Oct 8, 2026Updated last week
- A full implementation of the Ether Dream Laser DAC protocol in pure Rust.☆39Jul 7, 2021Updated 5 years ago
- A rust implementation of a raytracer.☆15Mar 24, 2025Updated last year
- A GUI widget designed for viewing and controlling data over time.☆26Mar 31, 2020Updated 6 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Some examples of things I consider interesting (and definitely above beginner) in nannou.☆34Jul 1, 2022Updated 4 years ago
- grr and rust-gpu pbr rendering☆29Apr 2, 2021Updated 5 years ago
- A guide for nannou, including "Getting Started", "Tutorials" and more.☆25Apr 5, 2020Updated 6 years ago
- Rasterization using compute shaders☆22Jul 12, 2024Updated 2 years ago
- Simple shadows in OpenFrameworks☆14Dec 10, 2019Updated 6 years ago
- HoaLibrary for openFrameworks☆36Mar 28, 2017Updated 9 years ago
- OF Course Spring 2016 openFrameworks examples☆26Apr 20, 2016Updated 10 years ago
- ☆20Nov 8, 2018Updated 7 years ago
- Python utilities for the Sequentix Cirklon sequencer☆12Aug 9, 2014Updated 12 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Parser for CARGO_ENCODED_RUSTFLAGS☆18Jun 24, 2026Updated 3 months ago
- My rust utilities☆11Dec 4, 2017Updated 8 years ago
- ☆65Jan 23, 2020Updated 6 years ago
- Rust bindings for VkFFT, a high-performance FFT implementation for Vulkan☆34Apr 20, 2023Updated 3 years ago
- Wireshark CITP Lua Disector☆13Mar 13, 2020Updated 6 years ago
- This is a WebGPU implementation of a volume path tracer that uses delta tracking to sample the volume.☆32Jun 2, 2024Updated 2 years ago
- OpenGL LightMapper for openFrameworks☆27Mar 26, 2026Updated 6 months ago
- Node Graph editor for passing signals around in openFrameworks☆19Sep 25, 2017Updated 9 years ago
- ☆10Aug 31, 2025Updated last year
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- ☆17Aug 30, 2024Updated 2 years ago
- Digital content creation tool for demoscene and live coding.☆34Apr 18, 2021Updated 5 years ago
- ☆11Aug 7, 2024Updated 2 years ago
- A simple extension for `bevy-editor-pls` to support tilemap editing right inside the bevy app.☆13Oct 10, 2026Updated last week
- Interactive Genetic Algorithm in Processing (Python mode)☆11Sep 4, 2017Updated 9 years ago
- ☆12Apr 27, 2022Updated 4 years ago
- ☆13Jul 29, 2020Updated 6 years ago
- work in progress, but already partially usable, though API will probably undergo changes☆27Aug 17, 2014Updated 12 years ago
- 🧊 Specification for Universal Shading Language (In Progress)☆20May 10, 2025Updated last year
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A chumby port of the Yeti3D engine☆13Apr 29, 2010Updated 16 years ago
- ofxPoly is a openframeworks addon which allows for advanced rendering of lines. Including features such as, line - thickness, style, mesh…☆31Apr 7, 2016Updated 10 years ago
- ☆35May 3, 2015Updated 11 years ago
- Port ofxExtremeGpuVideo to TouchDesigner as a Cplusplus TOP☆17Mar 29, 2021Updated 5 years ago
- Demonstration of how we can use tessellation shaders to make faster fragment shaders.☆17Jun 20, 2016Updated 10 years ago
- My way of learning Rust, and trying to implement an xstate-like statechart library☆14Mar 21, 2022Updated 4 years ago
- Rust implementation of "Progressive Multi-Jittered Sample Sequences"☆10Mar 8, 2022Updated 4 years ago