nannou-org / hotglslLinks
A simple crate for hotloading GLSL shaders as SPIR-V.
☆22Updated last year
Alternatives and similar repositories for hotglsl
Users that are interested in hotglsl are comparing it to the libraries listed below
Sorting:
- Parsing, Deserialization and Serialization of ISF - the Interactive Shader Format. Implemented in pure Rust.☆21Updated 2 years ago
- Another live-coding tool for creating shader demos, Vulkan+Wgpu powered.☆135Updated 6 months ago
- An environment for creative systems.☆135Updated 3 weeks ago
- ☆45Updated 2 years ago
- Procedural texture library☆95Updated last year
- Some examples of things I consider interesting (and definitely above beginner) in nannou.☆33Updated 3 years ago
- A GUI widget designed for viewing and controlling data over time.☆25Updated 5 years ago
- A guide for nannou, including "Getting Started", "Tutorials" and more.☆25Updated 5 years ago
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆95Updated 3 years ago
- Shadertoy browser & viewer for Mac built in Rust☆212Updated 4 years ago
- Egui integration for nannou☆28Updated 3 years ago
- Cross-platform compute shader engine☆143Updated last week
- Signed Distance Field Utilities☆121Updated 3 years ago
- Rendiation Rendering Framework☆68Updated this week
- grr and rust-gpu pbr rendering☆29Updated 4 years ago
- An implementation of Processing for the Rust programming language, with insipriation from openFrameworks and libCinder.☆80Updated 4 years ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆60Updated 5 years ago
- Create evolving artistic images with hot-code-reloaded Lisp and GLSL.☆112Updated 2 years ago
- Generate SPIR-V bytecode from an operation graph☆71Updated 5 years ago
- A tiny utility macro to verify WGSL at compile time☆14Updated 4 years ago
- Fast prototyping 3D engine☆109Updated 3 years ago
- ShaderToy clone in Rust, currently supporting MacOS.☆25Updated 4 years ago
- Some gui audio effects thing☆45Updated last year
- high-quality anti-aliased vector graphics rendering on the GPU☆91Updated 3 years ago
- Random bits and pieces with nannou!☆80Updated 3 years ago
- Signed distance field generator in pure Rust☆31Updated 3 years ago
- Rust library for parameterized inbetweening☆52Updated 6 months ago
- A 3D modeling and rendering programming language utilizing SDFs.☆60Updated 4 months ago
- Vulkan rendering sandbox for raytracing☆72Updated 3 years ago
- Meshes with L-Systems☆135Updated 5 years ago