mxgmn / TextureSynthesisLinks
Texture synthesis from examples
☆978Updated 3 years ago
Alternatives and similar repositories for TextureSynthesis
Users that are interested in TextureSynthesis are comparing it to the libraries listed below
Sorting:
- Bitmap generation from a single example with convolutions and MCMC☆754Updated 3 years ago
- A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆208Updated 5 years ago
- A fantasy map generator based on Martin O'Leary's "Generating fantasy map" notes☆715Updated 5 years ago
- An implementation of Wave Function Collapse with a focus on performance.☆419Updated 7 months ago
- Successors to OpenSimplex Noise, plus updated OpenSimplex.☆611Updated last year
- Three Ways of Generating Terrain with Erosion Features☆864Updated 2 years ago
- Map generator for games. Generates island maps with a focus on mountains, rivers, coastlines.☆1,335Updated 3 weeks ago
- Temporal Reprojection Anti-Aliasing for Unity 5.0+☆1,854Updated 4 years ago
- A C++ port of Wave Function Collapse Tiling☆331Updated 2 years ago
- Javascript port of https://github.com/mxgmn/WaveFunctionCollapse☆507Updated last year
- Oisín: Wave Function Collapse for poetry☆254Updated 8 years ago
- C++ SIMD Noise Library☆615Updated 4 years ago
- A much easier-to-read port of the WFC texture generation algorithm, plus a WPF GUI for watching it in action.☆131Updated 6 years ago
- The Wavefunction Collapse Algorithm explained very clearly☆301Updated 2 years ago
- DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other …☆491Updated 6 months ago
- Voxel Quest Isometric Small (No Large Files)☆286Updated 8 years ago
- C99 heightmap utilities.☆480Updated 4 years ago
- ☆821Updated 7 years ago
- Immersive first-person parkour in a surreal, physics-driven voxel world.☆570Updated 3 years ago
- An Introduction to Raymarching☆978Updated 3 years ago
- Procedural Hydrology / River / Lake Simulation☆664Updated 2 years ago
- ☆917Updated 10 years ago
- World generator using simulation of plates, rain shadow, erosion, etc.☆1,009Updated 10 months ago
- Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go☆3,020Updated this week
- Map generator based on Voronoi Diagram and Perlin noise☆206Updated 6 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆639Updated 4 years ago
- Experiments with wang-like tiles☆155Updated 3 years ago
- Model synthesis is a technique for generating 2D and 3D shapes from examples.☆174Updated last year
- ☆995Updated last year
- A shader that imitates low grade 3D graphics.☆778Updated 10 years ago