KdotJPG / OpenSimplex2
Successors to OpenSimplex Noise, plus updated OpenSimplex.
☆593Updated last year
Alternatives and similar repositories for OpenSimplex2:
Users that are interested in OpenSimplex2 are comparing it to the libraries listed below
- Modular node graph based noise generation library using SIMD, C++17 and templates☆1,087Updated last month
- Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.☆29Updated last year
- Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go☆2,881Updated this week
- A Perlin's Simplex Noise C++ Implementation (1D, 2D, 3D)☆328Updated 3 years ago
- Procedural Hydrology / River / Lake Simulation☆645Updated last year
- Various versions of Perlin noise (C and C++)☆183Updated 2 years ago
- C++ SIMD Noise Library☆613Updated 3 years ago
- This repo has been migrated to https://code.larus.se/lmas/opensimplex☆242Updated 9 months ago
- ☆360Updated 3 months ago
- Automatically exported from code.google.com/p/accidental-noise-library☆81Updated 2 years ago
- Public repository for all the game code for Seed of Andromeda.☆321Updated 3 years ago
- A procedural function that generates dendritic patterns and is locally computable.☆76Updated 2 years ago
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆277Updated last year
- Model synthesis is a technique for generating 2D and 3D shapes from examples.☆170Updated 11 months ago
- ☆189Updated 2 months ago
- Tiny OpenGL Wrapper / 3D Engine in C++☆1,048Updated 6 months ago
- Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.☆295Updated 2 years ago
- Texture synthesis from examples☆971Updated 2 years ago
- A much easier-to-read port of the WFC texture generation algorithm, plus a WPF GUI for watching it in action.☆131Updated 5 years ago
- Three Ways of Generating Terrain with Erosion Features☆843Updated 2 years ago
- FastNoise Java Version☆75Updated 4 years ago
- hexagonal grid relaxing☆139Updated 4 years ago
- Bitmap generation from a single example with convolutions and MCMC☆745Updated 2 years ago
- The Octo voxel game engine☆299Updated 3 months ago
- a fractal noise algorithm most closely related to cellular noise algorithms such as worley noise☆266Updated 2 years ago
- A open, easy to implement binary file format for 3D assets☆260Updated last year
- Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.☆111Updated 10 months ago
- C# Simplex Noise (1D, 2D, 3D). Supports arbitrary sizes and scales.☆163Updated last year
- MSDF font atlas generator☆877Updated 3 weeks ago
- This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron☆114Updated 2 weeks ago