shaunlebron / blinkyView external linksLinks
Exploring peripheral vision in games (using Quake)
☆707Oct 9, 2018Updated 7 years ago
Alternatives and similar repositories for blinky
Users that are interested in blinky are comparing it to the libraries listed below
Sorting:
- A Cinder block for dealing with geographic coordinates☆10Feb 6, 2020Updated 6 years ago
- Static model binary format☆20Oct 5, 2016Updated 9 years ago
- High performance physically based renderer in C++11☆1,816Mar 10, 2022Updated 3 years ago
- C99 heightmap utilities.☆486Apr 27, 2021Updated 4 years ago
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆73Jul 24, 2017Updated 8 years ago
- A simple, header-only match maker(match making) implementation for C++.☆19Aug 12, 2018Updated 7 years ago
- Superfast compression library☆1,039Sep 16, 2025Updated 4 months ago
- DFG LUT generator☆56Nov 7, 2017Updated 8 years ago
- Native C++ Library☆49May 23, 2015Updated 10 years ago
- Texture Compression Techniques in DuckTales Remastered☆17Jul 11, 2016Updated 9 years ago
- etc texture decoder☆20May 31, 2019Updated 6 years ago
- C/C++ Utility Library☆37Jan 24, 2026Updated 3 weeks ago
- Single file, header-only .OBJ mesh loader with zero dependancies☆50Jan 18, 2016Updated 10 years ago
- ☆130Sep 8, 2015Updated 10 years ago
- The Maps are visualized using the Tessellation Shader☆32Apr 9, 2016Updated 9 years ago
- Auto-layout Ui library, lightweight, skinnable and system agnostic, with an OpenGL backend☆753May 18, 2018Updated 7 years ago
- Single header library for creating image atlases.☆27Feb 5, 2022Updated 4 years ago
- An open source version of a game engine developed by Croteam for the classic Serious Sam games.☆3,131Oct 31, 2020Updated 5 years ago
- Vino's Tool Box☆16Feb 11, 2017Updated 9 years ago
- A simple mathematical expression parser written in C++ with no external dependencies whatsoever.☆19Jan 9, 2012Updated 14 years ago
- A minimal C runtime for Linux i386 & x86_64☆586Apr 10, 2022Updated 3 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆242Jan 31, 2023Updated 3 years ago
- Tiny C library for computing approximate minimal bounding spheres.☆31Mar 7, 2015Updated 10 years ago
- A toy game engine written in C for prototyping and goofing around.☆13Jun 14, 2023Updated 2 years ago
- Realtime DXT compressor and optimizer☆20Apr 9, 2015Updated 10 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,515Mar 24, 2023Updated 2 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Jun 21, 2019Updated 6 years ago
- Insomniac DDL format parser☆69Jun 12, 2013Updated 12 years ago
- Real-time BC6H compression on GPU☆367Jul 26, 2023Updated 2 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- ☆479Oct 13, 2022Updated 3 years ago
- Crawler, a quick prototiping platform for Windows (C++11)☆15Nov 14, 2015Updated 10 years ago
- Our Game Engine☆10Dec 1, 2016Updated 9 years ago
- Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics☆24,677Nov 25, 2025Updated 2 months ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆370Jun 18, 2020Updated 5 years ago
- Lisp-flavoured C☆1,043Apr 20, 2025Updated 9 months ago
- A fast real time physically based renderer☆30Jul 12, 2017Updated 8 years ago
- Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.☆1,047Apr 21, 2023Updated 2 years ago
- Lightweight Msgpack Encoder☆15Feb 19, 2017Updated 8 years ago