toji / webgpu-shadow-playground
Experimenting with Shadow techniques like Cascading Shadow Maps
☆45Updated 2 months ago
Alternatives and similar repositories for webgpu-shadow-playground:
Users that are interested in webgpu-shadow-playground are comparing it to the libraries listed below
- Toy WebGPU Deferred Renderer☆42Updated last year
- A case study in effective WebGPU patterns for rendering glTF models☆63Updated last year
- A WebGPU implementation of the "Pristine Grid" technique☆20Updated last year
- WebGL Voxel Cone Tracing☆45Updated 6 years ago
- Virtual Texturing for three.js☆35Updated 10 years ago
- Compute-Less Clustered Lighting☆55Updated 11 months ago
- Comparisons of shaders across multiple APIs☆23Updated 2 years ago
- Rendering algorithms implemented in WebGPU.☆80Updated last year
- ☆53Updated 2 years ago
- A simple, template literals-based preprocessor for WGSL shaders☆61Updated last year
- Rendering, compute, GPU experiments☆32Updated 4 years ago
- ☆35Updated 2 years ago
- A glTF loader and viewer using WebGPU☆40Updated 10 months ago
- Low-level graphics for the web☆48Updated 6 months ago
- A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.☆43Updated last year
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆71Updated 3 months ago
- 3D rendering engine using JavaScript as user script.☆73Updated last year
- A series of examples written while learning about WebGPU☆50Updated 2 years ago
- WebGPU debugging tool for recording and playing back of WebGPU commands.☆61Updated 3 months ago
- MikkTSpace vertex tangent calculation for JavaScript/TypeScript/Node.js, using Web Assembly.☆37Updated 2 weeks ago
- Path tracing render engine for the web. Both ray tracing for conventional 3d models and ray marching for fractals implemented. Built with…☆47Updated 7 years ago
- A browser extension to help with WebGPU debugging☆23Updated last week
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆29Updated 2 years ago
- Code for my From 0 to glTF with WebGPU blog series☆51Updated 9 months ago
- A WebGPU capture and debugging tool☆44Updated 9 months ago
- WebGPU sample about quad tree evaluation with compute shader using indirect dispatch and indirect draw☆25Updated 3 weeks ago
- ☆45Updated 3 years ago
- Track your WebGPU memory usage☆68Updated 4 months ago
- A GPU-parallel Marching Cubes implementation using WebGPU☆57Updated 9 months ago
- Proof of concept showing a single class being used to render instancing and batching geometry in a single draw call.☆14Updated 9 months ago