toji / webgpu-shadow-playground
Experimenting with Shadow techniques like Cascading Shadow Maps
☆45Updated 4 months ago
Alternatives and similar repositories for webgpu-shadow-playground
Users that are interested in webgpu-shadow-playground are comparing it to the libraries listed below
Sorting:
- Toy WebGPU Deferred Renderer☆42Updated last year
- A simple, template literals-based preprocessor for WGSL shaders☆64Updated last year
- Virtual Texturing for three.js☆35Updated 10 years ago
- Rendering, compute, GPU experiments☆32Updated 5 years ago
- 3D rendering engine using JavaScript as user script.☆73Updated last year
- Code for my From 0 to glTF with WebGPU blog series☆51Updated 11 months ago
- ☆54Updated 3 years ago
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆30Updated 2 years ago
- A glTF loader and viewer using WebGPU☆40Updated last year
- ☆35Updated 2 years ago
- A case study in effective WebGPU patterns for rendering glTF models☆65Updated last year
- WebGL Voxel Cone Tracing☆47Updated 7 years ago
- Advanced rendering pipeline for ClayGL☆47Updated 3 years ago
- A series of examples written while learning about WebGPU☆50Updated 3 years ago
- MikkTSpace vertex tangent calculation for JavaScript/TypeScript/Node.js, using Web Assembly.☆39Updated this week
- Comparisons of shaders across multiple APIs☆23Updated 2 years ago
- Low-level graphics for the web☆48Updated 8 months ago
- Rendering algorithms implemented in WebGPU.☆81Updated last year
- A WebGPU implementation of the "Pristine Grid" technique☆19Updated last year
- A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.☆43Updated last year
- ☆38Updated last month
- A browser extension to help with WebGPU debugging☆27Updated 2 weeks ago
- Heightmap isolines geometry generated in a compute shader in TSL☆22Updated 9 months ago
- Test of WebGPU☆54Updated this week
- WebGL dunes demo☆37Updated last year
- Path tracing render engine for the web. Both ray tracing for conventional 3d models and ray marching for fractals implemented. Built with…☆47Updated 8 years ago
- WebGL2 based Volumetric sky and clouds☆37Updated 4 months ago
- WebGPU sample about quad tree evaluation with compute shader using indirect dispatch and indirect draw☆25Updated 3 months ago
- Examples for node-webgpu☆26Updated 3 years ago
- Engine-agnostic glTF 2.0 Loader in TypeScript☆54Updated 6 years ago