hughsk / matcap
GLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps"
☆130Updated 8 years ago
Alternatives and similar repositories for matcap:
Users that are interested in matcap are comparing it to the libraries listed below
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆169Updated 6 years ago
- Worley noise implementation for WebGL shaders☆90Updated 9 years ago
- IBL map converter for PBR☆47Updated 3 years ago
- WebGL-based Unified Particle System☆77Updated 8 years ago
- Various tests of Physically-Based Rendering via Three.js☆40Updated 8 years ago
- 2d and 3d Voronoi noise functions, packed for glslify☆88Updated 7 years ago
- draw wireframes or grids on a solid mesh using a fragment shader☆179Updated 8 years ago
- ☆36Updated 3 years ago
- An efficient texture-free GLSL procedural noise library☆225Updated 3 years ago
- anti-alias smoothstep utility function☆150Updated 10 years ago
- Simple text editor that lets you write Shadertoy shaders more comfortably, anytime, anywhere.☆154Updated last month
- Utilities to manipulate spherical images☆71Updated 6 years ago
- Ray dispersion visualization in WebGL☆90Updated 7 years ago
- ☆160Updated 8 years ago
- ☆113Updated 8 years ago
- A collection of modifiers and operations for distance field equations☆114Updated 4 years ago
- Simple glsl-path tracer made in webGL2 + threejs☆66Updated 5 years ago
- A (bad) attempt at implementing wavelet filtering and temporal reprojection in threejs☆83Updated 4 years ago
- A Javascript 3D game engine.☆95Updated 6 years ago
- FrameBuffer Object inspector for three.js☆137Updated 7 years ago
- Spherical Environment Mapping GLSL Shader☆84Updated 11 years ago
- WebGL2 Deferred Shading Demo☆184Updated 8 years ago
- ☆46Updated 4 years ago
- transpiles GLSL tokens from v100 to v300 es☆40Updated 9 years ago
- Original shader and utilities for three.js☆45Updated 2 months ago
- WebGL Signed Distance Function Mesher☆134Updated 2 years ago
- A bunch of distance field primitives for ray marching☆196Updated 5 years ago
- ☆43Updated 7 years ago
- glsl functions for blending, compositing, complex numbers and transforms, procedural textures☆30Updated 3 years ago
- A fully customizable webgl shader sandbox to embed in your pages☆122Updated 6 years ago