GLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps"
☆135Feb 15, 2017Updated 9 years ago
Alternatives and similar repositories for matcap
Users that are interested in matcap are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A transform stream for glslify that replaces CSS-style hexadecimal colors with `vec3/vec4` definitions.☆35Oct 2, 2016Updated 10 years ago
- CLI tool for packing multiple files into a single binary, as an alternative to spritesheets, in order to save network requests in the bro…☆23Aug 10, 2021Updated 5 years ago
- blend mode 'overlay' for GLSL☆21Jan 26, 2015Updated 11 years ago
- Daniel Holden's functions designed to avoid conditionals in GLSL, available both as ES modules strings and as GLSL files for use with gls…☆61Feb 11, 2025Updated last year
- 📐GLSL Triplanar texture mapping. glslify format.☆31Mar 27, 2018Updated 8 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Tool for extending three.js materials by modifying ShaderLib code.☆42Dec 22, 2017Updated 8 years ago
- 🗽 Simple state manager based on Singleton design pattern☆16Oct 18, 2017Updated 9 years ago
- Spherical Environment Mapping GLSL Shader☆85Oct 12, 2026Updated 3 weeks ago
- Layer texels on top of each other in the same shader.☆19Mar 20, 2018Updated 8 years ago
- Quantizes vertices to any bit precision☆14Mar 2, 2015Updated 11 years ago
- Detect and report browser and hardware features.☆72Dec 9, 2022Updated 3 years ago
- A camera dolly helper for threejs☆27Jul 21, 2018Updated 8 years ago
- 🎩 Create a magic getter/setter object for a given WebGLProgram's uniforms.☆18Jun 17, 2018Updated 8 years ago
- FrameBuffer Object inspector for three.js☆140Oct 20, 2026Updated last week
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A collection of modifiers and operations for distance field equations☆117Oct 22, 2020Updated 6 years ago
- ☆11Oct 29, 2019Updated 7 years ago
- Worley noise implementation for WebGL shaders☆93May 6, 2016Updated 10 years ago
- Reuse typed arrays☆77Nov 23, 2021Updated 4 years ago
- RAF loop with an adaptive fps and performance ratio calculated from either a sample count or a sample duration. Typically used when doing…☆62Jul 6, 2024Updated 2 years ago
- Iterative mesh refinement☆80Oct 20, 2015Updated 11 years ago
- This module implements a volumetric light scattering effect(godrays)☆203Jun 29, 2016Updated 10 years ago
- Generate a model matrix from position, scale, and rotation vectors.☆11Oct 3, 2016Updated 10 years ago
- A reusable GLSL directional light function☆13Apr 27, 2014Updated 12 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Progressive WebGL toolkit for art.☆92Apr 28, 2019Updated 7 years ago
- generate spherical harmonics from a cubemap☆69Oct 24, 2016Updated 10 years ago
- Lightweight inertia based animation library ☄️☆21May 8, 2020Updated 6 years ago
- Fluffy Predator with THREE.js & instanced geometry☆29Jul 28, 2017Updated 9 years ago
- Compute mesh normals using angle weights☆23Jul 8, 2021Updated 5 years ago
- GROW Paris, an event about creative coding.☆18Dec 4, 2017Updated 8 years ago
- Library of combinable shader color manipulation methods to be used with glslify imports☆64Nov 13, 2015Updated 10 years ago
- ☆35Mar 4, 2019Updated 7 years ago
- WebGL school project at Gobelins, Paris.☆25Jun 12, 2016Updated 10 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- webgl position based fluids☆64Apr 10, 2019Updated 7 years ago
- anti-alias smoothstep utility function☆153Apr 5, 2015Updated 11 years ago
- approximate face normal in the fragment shader☆29May 4, 2015Updated 11 years ago
- Saves WebGL context state☆17May 7, 2014Updated 12 years ago
- glsl tool functions☆24Apr 1, 2020Updated 6 years ago
- Draws a big triangle onto the screen☆40Dec 7, 2016Updated 9 years ago
- Easily generate an irradiance environment map from an existing environment map.☆28May 27, 2018Updated 8 years ago