oframe / ibl-converter
IBL map converter for PBR
☆47Updated 3 years ago
Alternatives and similar repositories for ibl-converter:
Users that are interested in ibl-converter are comparing it to the libraries listed below
- physically based rendering materials for nanogl☆33Updated last year
- Advanced rendering pipeline for ClayGL☆47Updated 3 years ago
- Comparisons of shaders across multiple APIs☆23Updated 2 years ago
- Worley noise implementation for WebGL shaders☆90Updated 8 years ago
- ☆45Updated 3 years ago
- Original shader and utilities for three.js☆45Updated last week
- 2d and 3d Voronoi noise functions, packed for glslify☆88Updated 7 years ago
- three.js module for loading Houdini vertex animation (texture cache)☆28Updated 5 years ago
- ☆43Updated 6 years ago
- WebGL stats☆28Updated 2 years ago
- A simple Raytracer based on Ray Tracing in One Weekend by Peter Shirley☆18Updated 4 years ago
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆29Updated 2 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆169Updated 6 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 9 years ago
- GLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps"☆130Updated 8 years ago
- Contains example fragment(pixel) shader for my lecture on shader programming☆30Updated 2 years ago
- Utility for estimating the power of the GPU in the browser using WebGL debug parameters.☆49Updated 9 months ago
- WebGL dunes demo☆36Updated last year
- Vertex based ambient occlusion calculation for meshes☆55Updated 8 years ago
- Builds a ThreeJS quaternion from a normal vector☆28Updated 2 years ago
- perturb normal from a normal map☆36Updated 6 years ago
- Fluffy Predator with THREE.js & instanced geometry☆29Updated 7 years ago
- webgl position based fluids☆62Updated 5 years ago
- ☆37Updated 7 years ago
- Simple glsl-path tracer made in webGL2 + threejs☆66Updated 5 years ago
- [EXPERIMENTAL] three.js loader for shaders created with Shade app for iOS☆29Updated 3 years ago
- Mass spring cloth simulation in WebGL using semi-implicit Euler and ping-pong FBO's.☆17Updated 7 years ago
- ☆10Updated 3 months ago
- Minimal WebGPU Library☆29Updated 2 years ago
- GLSL Bezier curve☆33Updated 5 years ago