Official implementation of "From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians"
☆182May 1, 2026Updated 2 weeks ago
Alternatives and similar repositories for GaussianWrapping
Users that are interested in GaussianWrapping are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆144May 2, 2026Updated 2 weeks ago
- [CVPR'26] TokenGS: Decoupling 3D Gaussian Prediction from Pixels with Learnable Tokens☆167Apr 20, 2026Updated last month
- An awesome 3DGS models library☆19Apr 23, 2024Updated 2 years ago
- [Eurographics 2026] Material-aware Gaussian Splatting for High-fidelity Mesh Reconstruction☆30Apr 25, 2026Updated 3 weeks ago
- ☆16Jul 23, 2017Updated 8 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- M2CS: A Multi-modal and Campus-scapes Dataset for Dynamic-SLAM and Moving Object Perception☆20Jan 2, 2025Updated last year
- [CVPR 2026] ZipMap: Linear-Time Stateful 3D Reconstruction via Test-Time Training☆406Apr 16, 2026Updated last month
- [SIGGRAPH'25] Official implementation for the paper "Deformable Beta Splatting"☆297Feb 10, 2026Updated 3 months ago
- Unofficial C++ implementation of SLAM method, VITAMIN-E☆11Oct 10, 2020Updated 5 years ago
- Implementation of "HumanReg: Self-supervised Non-rigid Registration of Sparse Human Point Cloud" (3DV 2024)☆15Oct 26, 2024Updated last year
- ReSplat: Learning Recurrent Gaussian Splatting☆252Mar 24, 2026Updated last month
- the official implementation of the paper: Neural Parameterization for Dynamic Human Head Editing☆31Feb 14, 2024Updated 2 years ago
- Code for "Time-Aware Auto White Balance in Mobile Photography" (ICCV 2025)☆18Jul 6, 2025Updated 10 months ago
- This repo contains the official authors implementation associated with the MeshSplats paper☆187Aug 1, 2025Updated 9 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- InsertAnywhere: Bridging 4D Scene Geometry and Diffusion Models for Realistic Video Object Insertion☆89Dec 27, 2025Updated 4 months ago
- [ICRA 2025] SteeredMarigold: Steering Diffusion Towards Depth Completion of Largely Incomplete Depth Maps☆19Sep 15, 2025Updated 8 months ago
- Visual Relocalization on the COLMAP reconstruction model☆14Nov 21, 2024Updated last year
- Real-Time SLAM for Monocular, Stereo and RGB-D Cameras, with Loop Detection and Relocalization Capabilities☆11Aug 11, 2017Updated 8 years ago
- ☆119Feb 1, 2025Updated last year
- [NeurIPS'25 Spotlight] GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction☆181Jan 1, 2026Updated 4 months ago
- Using prior LiDAR point cloud information to enhance the accuracy and robustness of Gaussian Splatting☆26Mar 26, 2024Updated 2 years ago
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"☆142Feb 10, 2026Updated 3 months ago
- A compilation of related work on quad meshing, including papers, projects, codes, and so on. Continuously updating.☆30May 15, 2026Updated last week
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- code release☆27May 7, 2026Updated 2 weeks ago
- Code for Casual Indoor HDR Radiance Capture from Omnidirectional Images. BMVC 22☆13Dec 16, 2022Updated 3 years ago
- HyperGaussians: High-Dimensional Gaussian Splatting for High-Fidelity Animatable Face Avatars☆56Apr 16, 2026Updated last month
- A MATLAB reimplementation of TVCG14 paper☆10Nov 3, 2018Updated 7 years ago
- (3DV 2025) AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphones☆125May 20, 2025Updated last year
- Original implementation of "FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering"☆28Sep 1, 2025Updated 8 months ago
- Official implementation of 2D Triangle Splatting for Direct Differentiable Mesh Training☆151Apr 19, 2026Updated last month
- [ECCV 2024] GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time☆104Apr 3, 2025Updated last year
- [NeurIPS 2025] Code for Low-Rank Head Avatar Personalization with Registers☆17Dec 9, 2025Updated 5 months ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Code release for CVPR 2025 paper "Textured Gaussians for Enhanced 3D Scene Appearance Modeling".☆100Oct 8, 2025Updated 7 months ago
- Gaussian-SLAM的中文注释☆13Apr 9, 2024Updated 2 years ago
- Video Depth Propagation [3DV 2026]☆36Jan 23, 2026Updated 3 months ago
- A Scalable Deep Learning Framework for Wave-Based Inverse Problems☆45May 3, 2026Updated 2 weeks ago
- ☆13Mar 5, 2025Updated last year
- [ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy☆206Jul 10, 2025Updated 10 months ago
- unofficial attempt to reproduce results from VITAMIN-E: VIsual Tracking And MappINg with Extremely Dense Feature Points☆31Jun 30, 2019Updated 6 years ago