Code for the EGSR 2025 Paper "Content-Aware Texturing for Gaussian Splatting"
☆96Jun 16, 2026Updated 2 months ago
Alternatives and similar repositories for gs-texturing
Users that are interested in gs-texturing are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Code release for CVPR 2025 paper "Textured Gaussians for Enhanced 3D Scene Appearance Modeling".☆108Oct 8, 2025Updated 10 months ago
- Training code for "Radiance Meshes for Volumetric Reconstruction".☆321Updated this week
- ☆37Jul 8, 2026Updated last month
- The code for the paper "Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields"☆64Dec 3, 2025Updated 9 months ago
- Official implementation of On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images. A. Meuleman, I. Shah, A. L…☆575Sep 12, 2025Updated 11 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- [ASPLOS 2026] CLM: Removing the GPU Memory Barrier for 3D Gaussian Splatting with CPU Offloading☆229Dec 8, 2025Updated 8 months ago
- Official PyTorch implementation of QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videos (NeurIPS …☆187Feb 11, 2026Updated 6 months ago
- Official code for SplatSuRe: Selective Super-Resolution for Multi-view Consistent 3D Gaussian Splatting (CVPR 2026)☆90Jun 16, 2026Updated 2 months ago
- BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis☆98Mar 20, 2025Updated last year
- Official implementation for the paper "CoMe: Confidence-Based Mesh Extraction from 3D Gaussians"☆126Jun 30, 2026Updated 2 months ago
- Fusing 2D Material World Knowledge on 3D Geometry☆55Mar 23, 2026Updated 5 months ago
- ☆714Jun 23, 2026Updated 2 months ago
- Official Implementation of SIGGRAPH'26 paper "Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistency"☆194Jul 13, 2026Updated last month
- Ray Tracing 3D Gaussians in WebGL using Depth Testing☆48Jul 2, 2025Updated last year
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- HiDeGS: High-Frequency Detail-Enhanced Gaussian Splatting for UAV Multi-View Reconstruction☆18May 21, 2026Updated 3 months ago
- ☆304Oct 9, 2025Updated 10 months ago
- Physically-Plausible Image Signal Processing (PPISP) for Radiance Field Reconstruction☆455Jun 11, 2026Updated 2 months ago
- ☆27Jan 12, 2026Updated 7 months ago
- [SIGGRAPH'25] Official implementation for the paper "Deformable Beta Splatting"☆307Aug 5, 2026Updated 3 weeks ago
- [SIGGRAPH Asia 2025 - TOG] Official implementation of MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Recons…☆510Apr 3, 2026Updated 5 months ago
- [CVPR 2026 Highlight, the CVPR Compute Gold Star] Offical code for "FastGS: Training 3D Gaussian Splatting in 100 Seconds"☆1,232Mar 23, 2026Updated 5 months ago
- The implementation for "Photoreal Scene Reconstruction from an Egocentric Camera, SIGGRAPH 2025"☆147Aug 12, 2025Updated last year
- [Arxiv 2025] Distilled-3DGS: Distilled 3D Gaussian Splatting☆83Nov 27, 2025Updated 9 months ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- The ICG Neural Radiance Fields and Novel View Synthesis Framework.☆41Aug 13, 2026Updated 3 weeks ago
- Code for "Meshtryoshka: Differentiable Rendering of Real-World Scenes via Mesh Rasterization"☆22Jun 30, 2026Updated 2 months ago
- AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting☆34Dec 9, 2025Updated 8 months ago
- [SIGGRAPH ASIA'25] EGG-Fusion: Efficient 3D Reconstruction with Geometry-aware Gaussian Surfel on the Fly☆93Mar 23, 2026Updated 5 months ago
- [ICLR 2026] The official implementation associated with the paper "3DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Cam…☆203Aug 25, 2026Updated last week
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆169Jul 15, 2025Updated last year
- [ICCV 2025] LongSplat: Robust Unposed 3D Gaussian Splatting for Casual Long Videos☆805Jan 19, 2026Updated 7 months ago
- The official repository for Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries☆131Dec 18, 2025Updated 8 months ago
- [ICML'26] Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstruction☆43Jun 12, 2026Updated 2 months ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Open-source code for the first-place solution of the [SIGGRAPH Asia 2025 3DGS Challenge](https://gaplab.cuhk.edu.cn/projects/gsRaceSIGA20…☆69Jan 28, 2026Updated 7 months ago
- [CVPR 2026] Multi-view Pyramid Transformer: Look Coarser to See Broader☆152Mar 25, 2026Updated 5 months ago
- G3Splat: Geometrically Consistent Generalizable Gaussian Splatting☆68Jan 5, 2026Updated 7 months ago
- SIGGRAPH 2025 "Practical Inverse Rendering Of Textured And Translucent Appearance"☆123Jul 21, 2026Updated last month
- [CVPR 2026] A PyTorch implementation of the paper "EDGS: Eliminating Densification for Efficient Convergence of 3DGS"☆740Jul 4, 2026Updated last month
- SPaGS: Fast and Accurate 3D Gaussian Splatting for Spherical Panoramas☆70Jul 25, 2025Updated last year
- [ECCV '24] Compressing 3D Gaussian Splats by placing their parameters into a 2D grid with local smoothness☆394Jan 31, 2025Updated last year