rzeronte / brakeza3dLinks
Brakeza3D is a OpenSource Engine3D for old school lovers
☆29Updated 5 months ago
Alternatives and similar repositories for brakeza3d
Users that are interested in brakeza3d are comparing it to the libraries listed below
Sorting:
- Storm Engine 2 (modified RBDoom 3 BFG game engine)☆84Updated 2 years ago
- 3D tile based map editor using Raylib☆28Updated 2 months ago
- This is a 3d engine written from scratch in my last semester on the university (Spring 2009)☆28Updated 5 years ago
- Open source game engine☆21Updated 2 years ago
- New idTech 4 engine with virtual texturing, CaS, GLSL, Radiant.NET and more!☆77Updated 5 years ago
- ☆44Updated last week
- Quake BSP map viewer using C++ and OpenGL☆17Updated 2 years ago
- Read-only GitHub mirror of Lugaru, hosted on GitLab. Please contribute there.☆61Updated 4 years ago
- ☆21Updated 4 years ago
- An extension library for the amazing raylib library, that adds better support for 3D.☆62Updated last year
- Open Source 3D Game Development Engine☆34Updated 8 years ago
- This is the original "Build" engine code released by Ken Silverman.☆107Updated 12 years ago
- A small 3D game engine geared towards developing retro games.☆14Updated 11 months ago
- Doom-style graphics engine in modern C++☆76Updated last year
- Game Pencil Engine a game engine written from the ground up.☆99Updated last year
- WAD to glTF converter☆23Updated last year
- Building Quake 2 using Visual Studio 2013☆29Updated last year
- Simple software rasterizer with OpenGL-like interface☆32Updated 2 years ago
- CSG Editor made in C#☆23Updated 2 years ago
- Game engine library: 3D, Physics, Sound, Network, IA, Map Editor☆96Updated this week
- Quake .BSP map viewer, powered by https://raylib.com☆21Updated last year
- Quake III map and model renderer☆29Updated 9 years ago
- A Quake engine source port based on Quakespasm, intended for standalone game development.☆31Updated 4 years ago
- C++ Coding Framework for Windows, Linux, macOS and Browser games☆26Updated this week
- A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.☆32Updated 2 years ago
- A tool for converting Tiled tilemaps into Quake maps!☆18Updated 6 years ago
- ☆13Updated 8 years ago
- A Quake 2D demo I made in 2012 using MUG engine☆30Updated 8 years ago
- lava - bundle of multiple projects making an open-source cross-platform **game engine**☆19Updated 4 years ago
- Engine and game☆77Updated 8 years ago