ciciplusplus / black_art_3d_revivalLinks
Ported source code from book "Black Art of 3D Game Programming"
☆17Updated 2 years ago
Alternatives and similar repositories for black_art_3d_revival
Users that are interested in black_art_3d_revival are comparing it to the libraries listed below
Sorting:
- A small, fast, integer-only texture mapped software renderer optimized for a Motorola 68000 processor.☆25Updated 3 years ago
- A 3D game engine☆14Updated 5 months ago
- 3D software renderer written with a very old dialect of C for the Motorola 68000 processor.☆38Updated 3 years ago
- Comanche's Voxel Space rendering algorithm written in C using SDL.☆17Updated last year
- Fixed up DOS version of Lary Myer's ACK-3D engine (1995) and some demo projects.☆20Updated 5 years ago
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆23Updated last year
- MSDOS code playground : VGA (Mode Y/Mode X)/8514, keyboard, Sound Blaster (DMA), Adlib, DJGPP, Watcom☆23Updated 2 years ago
- Reasonable emulator for a steadily less shitty fantasy computer. ROM sources are in https://github.com/Kawa-oneechan/Asspull3X-roms☆36Updated 4 months ago
- Wolfenstein 3D-style raycasting on Arduino☆18Updated last year
- A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math☆57Updated 3 weeks ago
- PlayStation GPU (WIP)☆16Updated last year
- Simple, fast, fixed point 3d library.☆22Updated 2 months ago
- Humongous Yaga engine reimplementation☆23Updated 3 years ago
- A Pac-Man emulator written in C99 with the SDL2.☆46Updated 4 years ago
- Fixed Point Math in C++ for Playstation 1☆12Updated 2 years ago
- C cross compiler toolchain targeting M68K and Z80 microprocessors. (NeoGeo/Mega Drive/Master System)☆16Updated 4 years ago
- Single header fixed point software renderer☆12Updated 5 months ago
- Public software renderer being developed for fun by the King's Crook community.☆19Updated last year
- My first reverse engineering game☆27Updated 4 years ago
- Futuristic arcade racing game for DOS☆30Updated last year
- A 3D turn based adventure for 8, 16 and 32-bit retro and modern platforms; you're a space trashman with a simple mission (Remake of a rem…☆17Updated 2 weeks ago
- Sound engine that is suitable for video games and other multimedia applications.☆29Updated 11 months ago
- Car driving demo in OpenGL with non-trivial physics simulation.☆11Updated 4 years ago
- Escape from Monster Manor for the 3DO Console☆29Updated 2 years ago
- Minimal world engine for old computers. Scriptable NPCs, growable crops, editable maps, in glorious CGA (or VGA).☆26Updated 4 months ago
- A collection of decompiled source code for Lucasfilm's SCUMM games.☆30Updated last year
- Binaries for building with Tiny C Compiler from github workflow☆19Updated 3 years ago
- Attack on Voxelburg - GameBoy Advance game for the gbajam22☆19Updated last month
- Wolfenstein 3D demake for the Arduboy FX☆23Updated last year
- Cross-platform ZZT and Super ZZT clone in C#.☆23Updated 3 years ago