BerkeCagkanToptas / OSM-City-Engine
A 3D tool that renders cities in 3D using 2D OpenStreetMap XML files
☆24Updated 7 years ago
Alternatives and similar repositories for OSM-City-Engine:
Users that are interested in OSM-City-Engine are comparing it to the libraries listed below
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆21Updated 6 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆22Updated 9 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- Material replacements for getting SpeedTree models to work on HDRP Terrain. Highly experimental.☆19Updated 6 years ago
- slightly updated version of some old voxel terrain project☆16Updated 8 years ago
- A collection of code for processing images☆23Updated 2 years ago
- Conways Game of Life but each frame is stacked on top of the previous one. Made in Unity☆23Updated 6 years ago
- Compute shader particles in Unity☆11Updated 7 years ago
- Using Perlin noise to generate a map texture and then generate an LOD enabled terrain mesh from the map. This system was going to be used…☆38Updated 6 years ago
- Mesh de-indexing utility☆24Updated 2 years ago
- Common code library☆9Updated 2 years ago
- A utility for creating Heatmap images in Unity.☆24Updated 11 years ago
- Procedural builder for some basic primitives in Unity☆25Updated 3 years ago
- Pick a gradient by dragging a line over an image captured from desktop.☆20Updated 3 years ago
- Node Editor for Raymarch Model System☆36Updated 7 years ago
- Minimalist simplex library☆46Updated 2 years ago
- ☆28Updated 4 years ago
- Occlusion culling for Unity☆37Updated 5 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆40Updated 6 years ago
- Unity3d DelaunayTriangulation☆14Updated 7 years ago
- All kinds of useful things about Unity3D☆26Updated 9 months ago
- ☆11Updated 7 years ago
- Camera projective uv-mapper☆51Updated 4 years ago
- a .NET compatible P/Invoke wrapper around meshoptimizer☆22Updated 5 years ago
- ☆18Updated 7 years ago
- Unity Quadtree using Texture2D (based on CodingTrain tutorial)☆47Updated 6 years ago
- Generates a Texture3D using simplex noise useful for a ton of interesting FX☆28Updated 7 years ago
- Realistic simulation of hair physics optimized for virtual reality (120FPS) using Unity Engine. Leverages spring physics and geometry/com…☆24Updated last year
- Force Directed Graph tool using Unity Jobs System☆17Updated 5 months ago