mas-bandwidth / virtualgo
A simulation of a go board and stones
☆22Updated last year
Alternatives and similar repositories for virtualgo
Users that are interested in virtualgo are comparing it to the libraries listed below
Sorting:
- Simple Vulkan demo program☆14Updated 6 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- import of nvidia-texture-tools from Google Code☆22Updated 11 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- RichieSam's Adventures in Path Tracing☆20Updated 10 years ago
- Depth-of-field implemented with a summed area table☆47Updated 8 years ago
- ☆28Updated 7 years ago
- A small library for working with OpenGL 4☆34Updated 8 years ago
- Fast hash table template for array indexes.☆27Updated 8 years ago
- Vino's Tool Box☆16Updated 8 years ago
- Broad-phase optimizations.☆10Updated 8 years ago
- A collection of C++ libraries and tools for games and applications.☆23Updated 4 years ago
- A toolkit of public domain single-header libraries for shader-based opengl apps☆40Updated 5 years ago
- #include <engine>☆40Updated 6 years ago
- Just GL it! Single header for GL prototypes☆34Updated 9 years ago
- vectorized high-level math library☆43Updated 5 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 10 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 8 years ago
- A tool for remotely monitoring video game playtests.☆50Updated 10 years ago
- Antialiasing algorithm☆12Updated 8 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆84Updated 9 years ago
- Experimentations with distributed tasks for a game engine☆12Updated 12 years ago
- Funky cross-platform game engine used by Funktronic Labs☆24Updated 11 years ago
- Physically based camera☆8Updated 9 years ago
- ☆30Updated 8 years ago
- A collection of data structures and utilities (C++11)☆22Updated 5 years ago
- Simple index buffer compression☆19Updated 11 years ago
- Integrates Ogre3D 1.9 and PolyVox using a simple sphere example.☆14Updated 10 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 13 years ago