markaren / threepp
C++20 port of three.js (r129)
☆623Updated 2 weeks ago
Related projects ⓘ
Alternatives and complementary repositories for threepp
- Cross-platform C++ example for WebGPU and Dawn☆268Updated 2 weeks ago
- A port of Babylon.js to C++☆284Updated 2 years ago
- ☆383Updated this week
- Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.☆394Updated this week
- 🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan☆870Updated last week
- 2D constrained Delaunay triangulation library☆443Updated 9 months ago
- 🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.☆1,081Updated last week
- A vector graphics renderer for bgfx, based on ideas from NanoVG and ImDrawList (Dear ImGUI)☆510Updated 2 months ago
- Game and tools oriented refactored version of GLU tesselator.☆466Updated last year
- Learn to use WebGPU for native graphic applications in C++☆411Updated this week
- Single-file glTF 2.0 loader and writer written in C99☆1,462Updated this week
- A single-file zero-overhead C++ idiomatic wrapper for WebGPU native☆300Updated 2 weeks ago
- Hardware Ray tracing extension for Chromium WebGPU☆269Updated 4 years ago
- A tiny, single-header <canvas>-like 2D rasterizer for C++☆346Updated 8 months ago
- A header-only library to generate meshes for a solid path. Useful to render thick lines using OpenGL.☆188Updated 7 months ago
- System headers for interfacing WebGPU from C programs compiled via Emscripten to WebAssembly☆329Updated last week
- Fast, header-only polygon triangulation☆858Updated 9 months ago
- A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0☆356Updated 2 years ago
- Minimal example of animating the HTML5 canvas from C++ using OpenGL through WebAssembly☆351Updated 4 years ago
- A procedural geometry generation library for C++11☆211Updated last year
- Rendering algorithms implemented in raw WebGL 2.☆535Updated 5 years ago
- Examples for the Magnum C++11 graphics engine☆281Updated last week
- Immediate mode rendering and 3d gizmos.☆1,207Updated last year
- NanoRT, single header only modern ray tracing kernel.☆1,076Updated this week
- Fast WebGPU 3d math library☆307Updated last week
- Circle C++ shaders☆479Updated 2 years ago
- Lightweight, multi-platform, data-oriented game engine.☆879Updated 7 months ago
- Offline Shader Editor with many cool features☆267Updated last month
- Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on OpenGL 1.x-4.x supporting Windows…☆344Updated last year
- A simple realtime graphics playground for experimentations.☆547Updated last month