martinballa / PyTAGLinks
☆24Updated 2 months ago
Alternatives and similar repositories for PyTAG
Users that are interested in PyTAG are comparing it to the libraries listed below
Sorting:
- SpielViz is an interactive viewer for OpenSpiel games.☆37Updated last year
- A grid-world game engine for game AI research☆253Updated last year
- A simple and highly efficient RTS-game-inspired environment for reinforcement learning (formerly Gym-MicroRTS)☆281Updated 5 months ago
- A package for "Procedural Content Generation via Reinforcement Learning" OpenAI Gym interface.☆129Updated last year
- Documentation: https://stratega.readthedocs.io/en/latest/☆51Updated 7 months ago
- A clean implementation of MuZero and AlphaZero following the AlphaZero General framework. Train and Pit both algorithms against each othe…☆168Updated 4 years ago
- ☆111Updated last week
- Experimentation with Regularized Nash Dynamics on a GPU accelerated game☆50Updated 2 years ago
- Code for the paper "Phasic Policy Gradient"☆267Updated 2 years ago
- A simple and highly efficient RTS-game-inspired environment for reinforcement learning☆337Updated 5 months ago
- Lightweight multi-agent gridworld Gym environment☆213Updated 2 years ago
- ☆326Updated last year
- An environment of the board game Go using OpenAI's Gym API☆177Updated 3 years ago
- PAIRED in PyTorch 🔥☆64Updated 2 years ago
- Qiita投稿用に作成したAgent57(強化学習)の実装コードです。☆45Updated 2 years ago
- ☆148Updated last year
- 🏆 gym-cooking: Code for "Too many cooks: Bayesian inference for coordinating multi-agent collaboration", Winner of the CogSci 2020 Compu…☆218Updated 4 years ago
- Repo for reproduction of sequential social dilemmas☆412Updated 11 months ago
- IIG-RL-Benchmark is a library for training and evaluating game theoretical or deep RL algorithms on OpenSpiel games.☆24Updated 2 months ago
- Simplified Action Decoder for Deep Multi-Agent Reinforcement Learning☆103Updated 3 years ago
- Gridworld for MARL experiments☆144Updated 5 years ago
- Implementation of Deep Reinforcement Learning from Self-Play in Imperfect-Information Games (Heinrich and Silver, 2016)☆48Updated 7 years ago
- Curiosity-driven Exploration by Self-supervised Prediction☆146Updated 2 years ago
- Level-based Foraging (LBF): A multi-agent environment for RL☆202Updated last year
- A Real-Time-Strategy game for Deep Learning research☆243Updated 2 years ago
- Research Into Learning to Generate Game Levels through Play☆30Updated 5 years ago
- Scalable Implementation of Neural Fictitous Self-Play☆85Updated 7 years ago
- DQN-Atari-Agents: Modularized & Parallel PyTorch implementation of several DQN Agents, i.a. DDQN, Dueling DQN, Noisy DQN, C51, Rainbow,…☆122Updated 5 years ago
- Sokoban environment for OpenAI Gym☆394Updated 2 years ago
- Arena: A General Evaluation Platform and Building Toolkit for Single/Multi-Agent Intelligence. AAAI 2020.☆84Updated 4 years ago