mamont-92 / EqRec2Cubemap
tools for converting 2:1 equirectangular panorama to cube map
☆9Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for EqRec2Cubemap
- This paper presents an approach through OpenGL shading language for the rendering of human skin for game development. This method works i…☆23Updated 8 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆46Updated 3 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- Utilities to manipulate spherical images☆112Updated 6 years ago
- Utilities to manipulate spherical images☆68Updated 6 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated last year
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 11 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- Physically based render equations☆38Updated 10 years ago
- A C++ implementation of curl noise for adding turbulence to particles.☆15Updated 7 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 9 years ago
- Very barebones CPU Voxel Raycaster☆33Updated 4 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆19Updated 8 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 4 years ago
- 📄 Triangle packer for light map☆75Updated 6 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆32Updated 4 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 4 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆77Updated 7 years ago
- WebGL-Tile-Based-Forward-Plus-Renderer using glTF model☆30Updated 8 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆34Updated 6 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆63Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- Temporal Antialiasing on top of Three.js☆23Updated 7 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆65Updated 5 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Updated 6 years ago
- A Radiosity Implementation with Hemicubes and OpenGL☆19Updated 7 years ago
- Tiny Global Illumination OpenGL Renderer☆51Updated 8 years ago
- OpenGL and C++14 game engine that loads glTF 2.0☆13Updated 5 years ago
- Urho3D Theora Video☆12Updated 8 years ago