mamont-92 / EqRec2Cubemap
tools for converting 2:1 equirectangular panorama to cube map
☆10Updated 3 years ago
Alternatives and similar repositories for EqRec2Cubemap:
Users that are interested in EqRec2Cubemap are comparing it to the libraries listed below
- This paper presents an approach through OpenGL shading language for the rendering of human skin for game development. This method works i…☆24Updated 8 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated last year
- 📄 Triangle packer for light map☆75Updated 7 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆46Updated 3 years ago
- Utilities to manipulate spherical images☆113Updated 7 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- Convert radiance file (.hdr) to png.☆24Updated 2 years ago
- Converts Cubemap image sets to an Equirectangular projection image☆91Updated last year
- Assimp animation pre processor☆8Updated 8 years ago
- 3D polygonal mesh renderer with dynamic level-of-detail (LOD).☆67Updated 4 years ago
- auto UV mapping for triangular mesh☆39Updated 8 years ago
- Implementation of a Quadtree LOD in terrain rendering (such as planets)☆21Updated 7 years ago
- Physically based render equations☆38Updated 10 years ago
- Utilities to manipulate spherical images☆69Updated 6 years ago
- WebGL-Tile-Based-Forward-Plus-Renderer using glTF model☆31Updated 8 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28Updated 7 years ago
- command-line tools for processing meshes☆29Updated 7 years ago
- webGL implementation of dense light scene, included deferred & clustered rendering for accelaration☆8Updated 6 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- Little global illumination Monte Carlo path tracer☆12Updated 9 years ago
- ☆12Updated 4 years ago
- 3D Octree SceneManager & terrain Quadtree renderer.☆22Updated 6 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆32Updated 4 years ago
- An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially us…☆65Updated 5 years ago
- Implementation of "Reconstructing the Indirect Light Field for Global Illumination" (SIGGRAPH 2012)☆72Updated 12 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆65Updated 5 years ago
- Ocean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)☆24Updated 2 weeks ago