mamont-92 / EqRec2CubemapLinks
tools for converting 2:1 equirectangular panorama to cube map
☆10Updated 4 years ago
Alternatives and similar repositories for EqRec2Cubemap
Users that are interested in EqRec2Cubemap are comparing it to the libraries listed below
Sorting:
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- Utilities to manipulate spherical images☆114Updated 7 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆47Updated 4 years ago
- This paper presents an approach through OpenGL shading language for the rendering of human skin for game development. This method works i…☆25Updated 9 years ago
- Utilities to manipulate spherical images☆71Updated 6 years ago
- 3D polygonal mesh renderer with dynamic level-of-detail (LOD).☆67Updated 5 years ago
- 📄 Triangle packer for light map☆76Updated 7 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated 2 years ago
- WebGL-Tile-Based-Forward-Plus-Renderer using glTF model☆33Updated 8 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially us…☆66Updated 5 years ago
- Image processing tool for physically based shading.☆33Updated 4 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Temporal Antialiasing on top of Three.js☆24Updated 8 years ago
- Converts Cubemap image sets to an Equirectangular projection image☆91Updated 2 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- procedural geometry for Ogre3D☆45Updated 3 weeks ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- Implementation of "Reconstructing the Indirect Light Field for Global Illumination" (SIGGRAPH 2012)☆72Updated 13 years ago
- Tool (node based) for design and visualzation of PBR-Material (BABYLON.JS)☆51Updated 8 years ago
- Physically based render equations☆38Updated 11 years ago
- Simple Terrain Engine in 200 Lines of Code☆32Updated 10 years ago
- Procedural landscape rendering library☆93Updated 8 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- ☆24Updated 11 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Public direct3d11 tool prototying framework.☆24Updated 7 years ago
- A 3D game engine☆13Updated 10 years ago