mamont-92 / EqRec2CubemapLinks
tools for converting 2:1 equirectangular panorama to cube map
☆10Updated 4 years ago
Alternatives and similar repositories for EqRec2Cubemap
Users that are interested in EqRec2Cubemap are comparing it to the libraries listed below
Sorting:
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated last year
- Utilities to manipulate spherical images☆71Updated 6 years ago
- 📄 Triangle packer for light map☆76Updated 7 years ago
- This paper presents an approach through OpenGL shading language for the rendering of human skin for game development. This method works i…☆25Updated 8 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Updated 6 years ago
- Utilities to manipulate spherical images☆113Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆47Updated 4 years ago
- ☆23Updated 11 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆20Updated 8 years ago
- 3D polygonal mesh renderer with dynamic level-of-detail (LOD).☆67Updated 5 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆61Updated 7 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Nvidia HairWorks OpenGL implementation☆12Updated 9 years ago
- ☆15Updated 9 years ago
- Image processing tool for physically based shading.☆33Updated 3 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 4 years ago
- Shadow mapping implementation with Qt5 and OpenGL☆25Updated 8 years ago
- Physically based render equations☆38Updated 11 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago
- Deferred PBR rendering engine for DirectX 11☆17Updated 7 years ago
- ☆18Updated 6 years ago