magnificus / Ray
☆13Updated 4 years ago
Alternatives and similar repositories for Ray:
Users that are interested in Ray are comparing it to the libraries listed below
- Various C/C++ examples. DirectX, OpenGL, CUDA, Vulkan, OpenCL.☆53Updated 5 months ago
- Physically based Monte Carlo renderer written in C++☆29Updated 3 years ago
- ☆18Updated 9 years ago
- Real-time Position-Based Fluids in OpenCL, homework in Stanford's CS348C☆48Updated 8 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 3 years ago
- SPH simulation in Vulkan compute shader.☆45Updated 2 years ago
- OpenGL SPH fluid simulation and rendering☆25Updated last month
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆54Updated 3 years ago
- Voxel Cone Tracing Implementation☆11Updated 3 years ago
- CIS565 Final Project☆37Updated 8 years ago
- OpenGL compute shader fluid☆22Updated 4 years ago
- OpenGL-based Implementation of Cyril Crassins Voxel Cone Tracing☆40Updated 5 years ago
- ☆33Updated 2 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago
- Easy, simple path trace renderer.☆57Updated this week
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 5 years ago
- Real Time Global Illumination With Voxel Cone Tracing☆41Updated last year
- OpenGL 4 shader playground.☆25Updated 6 years ago
- An educational path tracer written in C using Vulkan to supplement a lecture series on path tracing.☆16Updated last week
- An experimental real-time render engine☆12Updated 4 years ago
- A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch☆55Updated 2 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆55Updated last year
- A cross-platform programmable shading language ( CPU only )☆58Updated 7 months ago
- Demonstration of Sean O'Neil's Atmospheric Scattering Shaders from GPU Gems 2. Bonus: Lens Flares!☆36Updated 7 years ago
- A Radiosity Implementation with Hemicubes and OpenGL☆19Updated 7 years ago
- Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads ba…☆12Updated 6 years ago
- ☆41Updated 4 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago