[DEPRECATED] Use `fbxcel`, another FBX reader/writer crate for Rust.
☆21Mar 24, 2019Updated 6 years ago
Alternatives and similar repositories for fbx_direct
Users that are interested in fbx_direct are comparing it to the libraries listed below
Sorting:
- This library is a workaround until futures-rs and error-chain crates works out-of-box with each other☆13May 18, 2017Updated 8 years ago
- Odds and ends — collection miscellania. Extra functionality for slices, strings and other things☆22Apr 11, 2020Updated 5 years ago
- Home of the Rust codegen working group 🥖☆16May 2, 2018Updated 7 years ago
- ☆17Oct 31, 2018Updated 7 years ago
- ☆22Aug 1, 2020Updated 5 years ago
- This project is a sample program of FBX SDK Python Bindings. Python版 FBX SDK のサンプルプログラムです。☆17Nov 29, 2019Updated 6 years ago
- A set of Rust+Ash tutorials meant to mimic the the progression-based tutorials provided by LunarG vulkan tutorial: https://vulkan.lunarg.…☆23Apr 29, 2020Updated 5 years ago
- tweetr is a platform that allows you to create and queue tweets to be shared when YOU want. You create content when you have time and the…☆18Dec 10, 2018Updated 7 years ago
- Idiomatic Rust bindings for OpenAL 1.1 and extensions (including EFX).☆82Mar 1, 2020Updated 6 years ago
- Game asset pipeline and authoring framework☆22Sep 2, 2024Updated last year
- Excellent low-level FBX parser for Rust☆91Dec 26, 2024Updated last year
- Tutorials and examples for rendy☆36Aug 15, 2019Updated 6 years ago
- Samples for the new visual effect graph unity 2019.1☆23Nov 18, 2018Updated 7 years ago
- Tokio / Hyper like IO for the Browser based on the stdweb, futures and http crates.☆22Feb 8, 2018Updated 8 years ago
- learning cuda☆20Jun 27, 2016Updated 9 years ago
- Rust (MIR) → SPIR-V (Shader) compiler☆59Oct 15, 2017Updated 8 years ago
- A simple game-engine/ui library☆24Apr 6, 2017Updated 8 years ago
- Choba is an experimental interactive storytelling engine written in JavaScript. It is intended for choice-based interactive fiction (IF),…☆26Feb 26, 2016Updated 10 years ago
- An SDL2 backend for Glium☆23May 20, 2022Updated 3 years ago
- Several demos for embedding RSX code☆23Mar 7, 2018Updated 7 years ago
- Rust bindings for FreeType.☆33Apr 25, 2024Updated last year
- a small, themed, UI toolkit for Rust, using NanoVG vector-graphics library☆26Apr 18, 2015Updated 10 years ago
- A rig of the mechanical cat model by Nico Strobbe☆31Jul 14, 2018Updated 7 years ago
- Avalanche Content Toolset☆28Jun 16, 2021Updated 4 years ago
- A Rocket based JSON Web Token authentication server.☆32Jun 29, 2020Updated 5 years ago
- ☆35Oct 31, 2019Updated 6 years ago
- Generated OpenGL bindings and wrapper for Servo.☆86Jun 17, 2025Updated 8 months ago
- [DEPRECATED] GFX + Specs framework that lets you fly☆33Apr 20, 2017Updated 8 years ago
- Benchmarks of various Entity Component Systems in Rust☆73Dec 11, 2017Updated 8 years ago
- AssetBundleChecker☆36Nov 12, 2024Updated last year
- Generate PEP 484 stubs for static type analysis and code completion for Pixar's Universal Scene Description☆34Sep 8, 2020Updated 5 years ago
- This is a custom node for unity shader graph to create the parallax mapping effect☆38Jan 31, 2019Updated 7 years ago
- Derive macro for Error using macros 1.1☆31Feb 26, 2021Updated 5 years ago
- Tiny RPC framework for Rust☆33Sep 16, 2015Updated 10 years ago
- Convert `try!()` into `?`s☆34Apr 1, 2017Updated 8 years ago
- ☆36Jul 30, 2018Updated 7 years ago
- CGソフトウェア開発のためのPython入門☆39Nov 15, 2016Updated 9 years ago
- Human IK 重定向工具☆13Mar 5, 2023Updated 3 years ago
- Line drawing tool for maya☆35Jan 28, 2026Updated last month