linuxaged / ColladaExporterLinks
Collada exporter for Unity3D
☆23Updated 10 years ago
Alternatives and similar repositories for ColladaExporter
Users that are interested in ColladaExporter are comparing it to the libraries listed below
Sorting:
- ☆13Updated 8 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆22Updated 6 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆22Updated 9 years ago
- Simple GPU water ripples in Unity 5.☆27Updated 9 years ago
- Material replacements for getting SpeedTree models to work on HDRP Terrain. Highly experimental.☆20Updated 6 years ago
- Perform a raycast against one or more meshes.☆29Updated 6 years ago
- Mesh de-indexing utility☆24Updated 3 years ago
- A simple, minimal, extensible Unity in-editor Bezier system suitable for path following and stuff, yeah?☆14Updated 7 years ago
- Node Editor for Raymarch Model System☆36Updated 7 years ago
- ☆14Updated 7 years ago
- Unity VR Experiements with NVIDIA's GPU Gems as Ported by Scrawk☆15Updated 9 years ago
- Fast Voxel Traversal testing in Unity.☆30Updated 7 years ago
- Example app that lets you construct retail shelving units.☆15Updated 8 years ago
- This is sample code that shows many of the facets of creating custom tools for the Unity Editor.☆14Updated 8 years ago
- ☆30Updated last month
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10Updated 8 years ago
- A tool that generates custom editors in Unity☆23Updated 6 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 7 years ago
- Solid Leaf BSP Compiler for creating convex colliders on a unity 3d mesh☆16Updated 8 years ago
- Adds navigation menu items in Unity Editor: "Edit/Selection/Back", "Edit/Selection/Forward"☆28Updated 5 years ago
- Repository for my Unite Copenhagen 2019 talk - Upgrading Your Existing Project to the Universal Render Pipeline☆17Updated 5 years ago
- Parses OSM data in Unity☆14Updated 9 years ago
- ☆13Updated 7 years ago
- Minimum resources to create ImageEffect.☆17Updated 2 years ago
- Procedural trees generated using L-Systems☆22Updated 8 years ago
- ☆32Updated 6 years ago
- Generates a slice of shadow volumes with an invisible wall.☆18Updated 6 years ago
- simple CV pipeline prototype using Unity C# jobs☆18Updated 5 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago