AwesomeTechnologies / Texture-Array-EditorLinks
Unity inspector for TextureArrays. Allows you to see the content
☆13Updated 8 years ago
Alternatives and similar repositories for Texture-Array-Editor
Users that are interested in Texture-Array-Editor are comparing it to the libraries listed below
Sorting:
- Toon Shader for Unity3D based on the method used by Arc System Works (GuiltyGear saga, DB FigtherZ...)☆19Updated 7 years ago
- Source-like displacements for Unity☆14Updated 6 years ago
- Demo Unity project for SharedArray library☆19Updated 5 years ago
- ☆12Updated 6 years ago
- A replacement for Unity's GameObject.Find that supports CSS-like selectors and inactive GameObjects☆21Updated 7 years ago
- Gameplay framework for building games using Unity Engine. I took heavy inspiration from Unreal Engine's gameplay framework.☆23Updated 3 years ago
- Image sequence packer (for flipbook texture sheets)☆28Updated 8 years ago
- An editor tool to sync scene view camera and the game camera.☆28Updated 6 years ago
- Force Field VFX That Absorbs Shockwave☆12Updated 5 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆25Updated 6 years ago
- ☆15Updated 7 years ago
- Makes positioning Cameras in Unity much easier. 🎥☆23Updated 6 years ago
- A documentation window for Unity Editor that displays rich text pages.☆14Updated 6 years ago
- ☆34Updated 5 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆22Updated 9 years ago
- ☆30Updated 4 years ago
- I updated the original shader forge to work with Unity 2019, to see the original repository, visit https://github.com/FreyaHolmer/ShaderF…☆17Updated 6 years ago
- Unity scene baking toolkit. Lightmapping, NavMesh, OC☆12Updated 2 years ago
- ☆18Updated 6 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Updated 6 years ago
- A tool that generates custom editors in Unity☆23Updated 6 years ago
- Display UV Check pattern of image effect for Unity3D☆27Updated 6 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- An extension for "Entitas-CSharp" that removes the need for code generation.☆14Updated 6 years ago
- Natural Rain☆43Updated 8 years ago
- Control Unity Post-Process Effects with Timeline☆26Updated 7 years ago
- A reflection of Unity Editor UI that works within a built player.☆16Updated 9 years ago
- Minimalist simplex library☆48Updated 3 years ago
- Jobs-based line rendering for Unity 2020.2+☆27Updated 4 years ago
- Stylized Procedural Skybox for Amplify Shader Editor☆20Updated 6 years ago