AMD Mantle API implementation over Vulkan
☆241May 3, 2025Updated 9 months ago
Alternatives and similar repositories for grvk
Users that are interested in grvk are comparing it to the libraries listed below
Sorting:
- D3D9/11 but it runs natively on Linux!☆412Nov 4, 2022Updated 3 years ago
- Little helper to run Steam apps under Proton with a GDB debugger☆26Jan 9, 2022Updated 4 years ago
- Core OpenGL over Vulkan☆116Jun 23, 2024Updated last year
- Experimental implementation of AGS D3D11 extensions for DXVK☆70May 9, 2020Updated 5 years ago
- An implementation of Hello Triangle using the Mantle API on Windows☆93Sep 6, 2020Updated 5 years ago
- A d3d9 and d3d10 to d3d11 translation layer.☆269Feb 10, 2019Updated 7 years ago
- Direct3D 8 to Vulkan translation for DXVK! Merged into dxvk: https://github.com/doitsujin/dxvk☆513Dec 15, 2025Updated 2 months ago
- A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]☆842Jan 17, 2020Updated 6 years ago
- A serialization format for various persistent Vulkan object types.☆737Updated this week
- Direct3D 9 to Direct3D 11 converter☆88Aug 20, 2018Updated 7 years ago
- evaluating cpu overhead of vulkan drivers☆104Nov 19, 2025Updated 3 months ago
- A cross-platform, header-only compute-shader-styled job dispatching API written in C++.☆21Aug 19, 2020Updated 5 years ago
- Build Gallium Nine support on top of an existing WINE installation☆304Oct 6, 2024Updated last year
- THIS REPOSITORY IS OBSOLETE, DO NOT USE☆15Jun 24, 2020Updated 5 years ago
- Alternative NVAPI implementation on top of DXVK.☆591Feb 20, 2026Updated last week
- DXIL conversion to SPIR-V for D3D12 translation libraries☆219Feb 20, 2026Updated last week
- Game engine capable of running KotOR and TSL☆298Apr 6, 2025Updated 10 months ago
- Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.☆2,574Updated this week
- C++ implementation of Vulkan sitting on D3D12☆82Apr 18, 2018Updated 7 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15May 28, 2023Updated 2 years ago
- Graphics Flight Recorder (GFR) is a Vulkan layer to help trackdown and identify the cause of GPU hangs and crashes.☆69Jan 18, 2022Updated 4 years ago
- PHP application that parses information from a text file in the Mesa Git repository and formats it in HTML.☆130Feb 21, 2026Updated last week
- Froggyfied custom emojies and logos☆35Jan 30, 2026Updated last month
- Library to Generate SPIR-V Binary☆36Feb 28, 2025Updated last year
- Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.☆929Nov 10, 2024Updated last year
- FAudio - Accuracy-focused XAudio reimplementation for open platforms☆601Feb 14, 2026Updated 2 weeks ago
- a vulkan post processing layer for linux☆1,474Oct 4, 2023Updated 2 years ago
- An SDL-1.2 compatibility layer that uses SDL 2.0 behind the scenes.☆217Feb 4, 2026Updated 3 weeks ago
- Vulkan-based D3D11 implementation for Linux / Wine☆26Sep 7, 2020Updated 5 years ago
- The Direct3D9-On-12 mapping layer☆381Updated this week
- Mesa 3D graphics library (mirror; no pull requests here please)☆135Jun 11, 2020Updated 5 years ago
- Open source Nintendo 64☆11Jul 16, 2014Updated 11 years ago
- A compute shader emulation of the PlayStation 2 Graphics Synthesizer☆146Nov 16, 2025Updated 3 months ago
- Wine-wayland allows playing DX9/DX11 and Vulkan games using pure wayland and Wine/DXVK.☆838Apr 11, 2025Updated 10 months ago
- QLL : Level loaders☆13Feb 18, 2020Updated 6 years ago
- OpenGL wrapper for the ATI 3D C Interface and DirectDraw 2☆85Aug 21, 2021Updated 4 years ago
- Staging repository for Wine; mirror of https://gitlab.winehq.org/wine/wine-staging - Bugtracker and Patches: https://bugs.winehq.org/☆678Updated this week
- ☆22Jan 6, 2025Updated last year
- D3D11 wrapper library using Microsoft's D3D11On12 implementation☆66Mar 25, 2019Updated 6 years ago