doitsujin / elf-auf-zwoelfLinks
D3D11 wrapper library using Microsoft's D3D11On12 implementation
☆65Updated 6 years ago
Alternatives and similar repositories for elf-auf-zwoelf
Users that are interested in elf-auf-zwoelf are comparing it to the libraries listed below
Sorting:
- ☆61Updated 3 years ago
- This is a DirectInput 8 (dinput8.dll) Wrapper, which internally uses Raw-Input instead of DirectInput☆52Updated 2 years ago
- Collection of quality-focused shaders for ReShade☆44Updated 10 months ago
- ☆134Updated 2 weeks ago
- QindieGL Is Not Driver, It's Emulator: OpenGL->Direct3D9 wrapper☆102Updated 8 years ago
- This is the NVIDIA RTX Remix Runtime Bridge repository☆171Updated 6 months ago
- ☆81Updated 3 years ago
- THIS REPOSITORY IS OBSOLETE, DO NOT USE☆16Updated 5 years ago
- A collection of shaders written in FX (similar to CG) for ReShade.☆105Updated 2 years ago
- This is my personal collection of the shaders I've created for reshade.☆103Updated 7 months ago
- Nvidia spoofer for AMD and Intel cards on DirectX☆121Updated last year
- ☆20Updated 3 years ago
- My classic ancient Glide wrapper with source☆57Updated 5 years ago
- Vulkan-based implementation of D3D9, D3D10 and D3D11 for Windows☆32Updated 2 years ago
- Black Frame Insertion for the Windows Desktop☆43Updated 6 years ago
- Shaders for ReShade that strayed away from the Depth3D Repo.☆170Updated 11 months ago
- DXGL DirectX-to-OpenGL Wrapper source code☆224Updated 2 months ago
- Special K Injection Frontend. It has massively outgrown its humble beginnings!☆86Updated 3 weeks ago
- Modified ScriptHookHook from GTAForums to work without a tertiary dll needed☆22Updated 8 years ago
- C# command-line tool for extracting/repacking DOOM 2016 resources.☆44Updated 3 years ago
- Google SwiftShader Windows builds focused on Vulkan driver with utilities to help usage☆38Updated last year
- Doom Eternal memory hook for modders☆32Updated 3 years ago
- A collection of post-processing shaders written for ReShade that I contribute to.☆119Updated last month
- A library containing partial reverse-engineered Need for Speed: Carbon code. This library is cross-linked with Hypercooled, a map editor …☆19Updated 4 months ago
- ☆151Updated last year
- Merges SMAA and FXAA aiming to balance both for high quality AA effect.☆60Updated 10 months ago
- Experimental implementation of AGS D3D11 extensions for DXVK☆69Updated 5 years ago
- Optical Flow for games in realtime☆82Updated 2 years ago
- Enhanced implementation of xbox rain droplets from SkyGFX for other games.☆99Updated this week
- D3D9 wrapper library using Microsoft's D3D9On12 implementation☆78Updated 6 years ago