googlestadia / gfrView external linksLinks
Graphics Flight Recorder (GFR) is a Vulkan layer to help trackdown and identify the cause of GPU hangs and crashes.
☆69Jan 18, 2022Updated 4 years ago
Alternatives and similar repositories for gfr
Users that are interested in gfr are comparing it to the libraries listed below
Sorting:
- Vulkan layers to measure and analyze graphics performance.☆59Jun 12, 2023Updated 2 years ago
- ☆26Updated this week
- Marek's approach to building AMD GPU drivers for driver development☆27Oct 13, 2025Updated 4 months ago
- ☆55Jul 24, 2016Updated 9 years ago
- ☆14Apr 9, 2024Updated last year
- Vulkan debug layer to visualize synchronization dependencies☆44Oct 21, 2019Updated 6 years ago
- Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.☆52Feb 5, 2026Updated last week
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Mar 18, 2019Updated 6 years ago
- AMD Mantle API implementation over Vulkan☆241May 3, 2025Updated 9 months ago
- A stupid simple method of making Vulkan layers, at home!☆100Jul 16, 2025Updated 6 months ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆17Nov 26, 2019Updated 6 years ago
- A utility library for application developers to sample Arm Immortalis GPU or Arm Mali GPU performance counters.☆263Jan 13, 2026Updated last month
- Silhouette and toon shading post-processing with Vulkan☆98Aug 27, 2025Updated 5 months ago
- evaluating cpu overhead of vulkan drivers☆104Nov 19, 2025Updated 2 months ago
- An example of KHR raytracing using ash and rust-gpu.☆12Feb 24, 2024Updated last year
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆46Mar 18, 2025Updated 10 months ago
- C# Wpf Project Template with unmanaged C++ OpenGL☆10Oct 25, 2018Updated 7 years ago
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆12Dec 10, 2025Updated 2 months ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆173Oct 14, 2023Updated 2 years ago
- A header-only C++17 library implementing a simple concurent lock-free memory pool☆27Feb 9, 2021Updated 5 years ago
- GPU Trace Visualizer☆878Jan 14, 2026Updated last month
- A single-header library with a simplified interface for Vulkan synchronization☆241Mar 6, 2023Updated 2 years ago
- Collection of reverse engineering utility scripts for the Horizon Kernel☆16Jan 11, 2023Updated 3 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Dec 3, 2017Updated 8 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Oct 21, 2015Updated 10 years ago
- Little helper to run Steam apps under Proton with a GDB debugger☆26Jan 9, 2022Updated 4 years ago
- Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests☆604Updated this week
- DXIL conversion to SPIR-V for D3D12 translation libraries☆218Updated this week
- GPU Performance API for AMD GPUs☆260Feb 4, 2026Updated last week
- A collection of in-progress work☆14Feb 15, 2018Updated 8 years ago
- Auto-generator Vulkan-Docs manpages☆11Jun 1, 2020Updated 5 years ago
- ☆30Sep 11, 2023Updated 2 years ago
- Example implementation of new Optix 7.0.0 denoiser feature☆14Dec 11, 2019Updated 6 years ago
- ☆11Dec 15, 2023Updated 2 years ago
- Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior☆524Updated this week
- University of Waterloo CS888 2019☆55Dec 2, 2025Updated 2 months ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.☆117Jan 20, 2022Updated 4 years ago
- Partitioned top level acceleration structure sample☆16Sep 10, 2025Updated 5 months ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Jul 14, 2023Updated 2 years ago