misyltoad / dxvk-native
D3D9/11 but it runs natively on Linux!
☆404Updated 2 years ago
Alternatives and similar repositories for dxvk-native:
Users that are interested in dxvk-native are comparing it to the libraries listed below
- Vulkan-based Mantle API implementation☆231Updated 7 months ago
- dxvk tree containing branches used by Proton☆405Updated last week
- FAudio - Accuracy-focused XAudio reimplementation for open platforms☆570Updated this week
- A serialization format for various persistent Vulkan object types.☆624Updated 3 weeks ago
- Build Gallium Nine support on top of an existing WINE installation☆292Updated 5 months ago
- ☆185Updated 4 months ago
- A d3d9 and d3d10 to d3d11 translation layer.☆265Updated 6 years ago
- Direct3D 8 to Vulkan translation for DXVK! Merged into dxvk: https://github.com/doitsujin/dxvk☆489Updated last month
- Alternative NVAPI implementation on top of DXVK.☆454Updated 2 weeks ago
- Steam Play compatibility tool to run games using native Linux engines☆401Updated 3 years ago
- a vulkan post processing layer for linux☆1,312Updated last year
- Mesa 3D graphics library (mirror; no pull requests here please)☆136Updated 4 years ago
- Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.☆846Updated 4 months ago
- A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]☆838Updated 5 years ago
- SteamOS session compositing window manager☆139Updated last year
- A module for applying fixes at runtime to unsupported games with Steam Proton without changing game installation files☆237Updated 8 months ago
- Personal Wine Repo☆136Updated last year
- Frame rate limiter for Linux/OpenGL☆97Updated 5 years ago
- Steam Play compatibility tool to run games using native Linux engines☆771Updated last week
- Steam Play compatibility tool to run DOS games using native Linux DOSBox☆419Updated last year
- Repository containing source code for various Lutris Wine builds☆143Updated last year
- Vulkan benchmark☆197Updated 2 weeks ago
- Froggyfied custom emojies and logos☆32Updated 6 months ago
- Force anisotropy, mip LOD Bias, VSYNC and limit frame rate for Vulkan-driven games.☆41Updated 5 years ago
- DXIL conversion to SPIR-V for D3D12 translation libraries☆193Updated this week
- Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.☆2,095Updated this week
- Experimental implementation of AGS D3D11 extensions for DXVK☆69Updated 4 years ago
- DXGL DirectX-to-OpenGL Wrapper source code☆209Updated this week
- Core OpenGL over Vulkan☆115Updated 9 months ago
- Little helper to run Steam apps under Proton with a GDB debugger☆24Updated 3 years ago