patuwwy / ShaderToy-Chrome-Plugin
Web extension for shadertoy.com
☆240Updated 3 weeks ago
Related projects: ⓘ
- Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.☆254Updated 2 years ago
- Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.☆235Updated last year
- Blender addon to create 2D textures from GLSL. It follows the same nomenclature that glslViewer, glslCanvas, glslEditor, ofxShader and Pi…☆381Updated last year
- GLSL procedural noise functions compatible with WebGL☆482Updated 2 years ago
- Shadertoy-like live preview for GLSL shaders in Visual Studio Code☆584Updated 3 weeks ago
- Offline Shader Editor with many cool features☆263Updated this week
- Optimized GPU noise functions and utilities☆363Updated 10 years ago
- ☆101Updated 3 weeks ago
- A WebGL SDF pathtracer☆375Updated last year
- An efficient texture-free GLSL procedural noise library☆221Updated 2 years ago
- Utility functions to convert between various color spaces in GLSL☆230Updated 3 years ago
- Minify and obfuscate GLSL or HLSL code☆439Updated this week
- Programmable 3D fluid simulator running in WebGL.☆313Updated 3 years ago
- This module implements a volumetric light scattering effect(godrays)☆193Updated 8 years ago
- KodeLife shader sketches I wrote while commuting☆618Updated 5 years ago
- VS Code extension that adds the ability to debug and preview shaders☆93Updated 3 years ago
- Renders sky colors with Rayleigh and Mie scattering.☆588Updated 4 years ago
- VSCode extension to lint GLSL shading language files☆80Updated 3 weeks ago
- Collection of many open source shaders(GLSL, HLSL, CG) in popular open source game development and rendering engines and public repositor…☆109Updated last year
- Cross-platform tool to Reformat/Remove Dead Code/Optimise/Analyse GLSL shader code.☆89Updated 10 months ago
- A SciPy implementation of the void-and-cluster method for generation of blue noise textures with arbitrary dimension.☆201Updated 3 months ago
- Image converter from spherical map to cubemap☆470Updated last year
- An Introduction to Raymarching☆952Updated 3 years ago
- GLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps"☆126Updated 7 years ago
- Fast and easy baked GI Lightmaps for Blender and Cycles☆705Updated 6 months ago
- Create, ray trace & export programatically defined Signed Distance Function CSG geometries with an API suited for generative art - in you…☆192Updated last year
- Derived from https://github.com/Syntopia/Fragmentarium/☆348Updated last year
- Export images and videos from Shadertoy.☆101Updated last year
- draw wireframes or grids on a solid mesh using a fragment shader☆173Updated 7 years ago
- Simple text editor that lets you write Shadertoy shaders more comfortably, anytime, anywhere.☆142Updated 3 weeks ago