keijiro / StanfordLucyLinks
Unity: "Lucy" from The Stanford 3D Scanning Repository
☆19Updated 9 years ago
Alternatives and similar repositories for StanfordLucy
Users that are interested in StanfordLucy are comparing it to the libraries listed below
Sorting:
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆63Updated 5 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆80Updated 7 years ago
- ☆78Updated 8 years ago
- Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.☆49Updated 7 years ago
- An attempt at using compute shaders.☆65Updated 10 years ago
- A volumetric particle system for Unity3D.☆68Updated 10 years ago
- 書籍「UnityGraphicsProgramming vol.3」のサンプルコードリポジトリ☆75Updated 6 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- using ComputeShader☆29Updated 7 years ago
- Post Processing Stack☆18Updated 7 years ago
- gpu particle for unity☆110Updated 7 years ago
- Testing a sphere point picking function.☆25Updated 7 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- ☆73Updated 5 years ago
- Control motion vector generation from timeline☆44Updated 7 years ago
- ☆30Updated 8 years ago
- This is a sample to run the vertex texture animation in Unity.☆37Updated 10 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- Visuals for Phantom Sketch Mod.☆81Updated 8 years ago
- Post Processing Effects for Unity☆81Updated 7 years ago
- 3D head scan model from Infinite-Realities☆49Updated 9 years ago
- Procedural skinned mesh animation 🐍 for Unity.☆87Updated 7 years ago
- ☆77Updated 7 years ago
- Simple GPU water ripples in Unity 5.☆27Updated 9 years ago
- Unity implementation of Real-time procedural volumetric fire.☆62Updated 9 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 7 years ago
- Low poly basic shape library for Unity☆43Updated 9 years ago
- test code for Unity built-in shader internalskinning.compute☆49Updated 6 years ago
- Some experiments on a divergence-free noise function (Unity)☆44Updated 9 years ago
- GPU Particles w/ Screen Space Collision Example.☆113Updated 9 years ago