NIKEA-SOFT / HelenaFrameworkLinks
Modern and Universal Framework on C++20 for clean, flexible, scalable architecture with minimal overhead.
☆78Updated last week
Alternatives and similar repositories for HelenaFramework
Users that are interested in HelenaFramework are comparing it to the libraries listed below
Sorting:
- A header-only/importable c++20 implementation of an entity-component-system (ecs), with focus on a simple interface and speed.☆67Updated 9 months ago
- entity component system framework☆53Updated last month
- Core SDK of Trollworks engine☆24Updated last year
- A 2d Game Engine written in C++20.☆32Updated 4 years ago
- A simple and powerful entity component system (ECS) written in C++17☆100Updated this week
- Use EnTT in Lua with Sol2☆50Updated 7 months ago
- C++20 Dynamic Reflection Library☆136Updated 2 months ago
- ENGINE..... vrooooommm☆35Updated 3 weeks ago
- Lightweight 2D graphics framework built using C++20 and Vulkan☆24Updated 2 years ago
- Real-Time C++20 Game/App Engine. Built on data-driven design principles and agile software engineering.☆79Updated last month
- reflection in c++ for json de/serialization☆45Updated last year
- It's gonna be the same thing as DungeonCrawler, just written in C++ for no good reason☆57Updated last year
- A personal game engine project, with development focus towards 2D/2.5D games.☆43Updated last week
- 3D Game Engine☆190Updated 2 weeks ago
- Yet another multiplatform C++ framework to make games☆78Updated 2 weeks ago
- A C++20 vulkan game engine☆75Updated this week
- TeaScript C++ Library - embedded scripting language for C++ Applications☆51Updated 3 months ago
- KISS C++20 Type Reflection using IFC files☆72Updated last year
- Hobby C++ game engine☆37Updated 2 years ago
- C++ Implementtion of Containers, CPU/GPU Allocators, Task Scheduler and other utilities☆86Updated last month
- API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.☆174Updated this week
- VRSFML: Vittorio Romeo's SFML fork☆68Updated last week
- Komodo Gaming Software Development Kit☆75Updated last year
- A simple and easy to use entity-component-system C++ library☆65Updated 5 years ago
- An entity component framework.☆54Updated 3 years ago
- Froggy OpenGL Engoodener☆146Updated last month
- Small footprint UI library for games & apps (branch)☆47Updated 2 months ago
- A lock-free multithreaded job system made using C++20 coroutines and atomic operations.☆34Updated 2 years ago
- ☆48Updated this week
- A tilemap editor that aims to be simple, fast and lightweight.☆107Updated 2 weeks ago