IxxyXR / polyhydra-core
A polyhedral mesh generation library for Unity based on the halfedge data structure
☆36Updated 8 months ago
Alternatives and similar repositories for polyhydra-core:
Users that are interested in polyhydra-core are comparing it to the libraries listed below
- Approximates a painterly effect using Unity, HDRP, and VFX Graph☆28Updated 4 years ago
- ☆28Updated 3 years ago
- Vertex shader that creates a bounce effect in geometry.☆24Updated 10 months ago
- An example of mesh deformation in Unity☆30Updated 3 years ago
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆50Updated 4 months ago
- Raymarching in Unity using the job system☆36Updated 5 years ago
- Processing-like API for Unity. Built on top of the Shapes vector graphics library☆27Updated 10 months ago
- allows for overriding timeline animations per animator☆42Updated 2 years ago
- A geometry shader to highlight face and vertex normals and tangents. Can also be used as an Image Effect.☆15Updated 5 years ago
- Mesh de-indexing utility☆24Updated 2 years ago
- Workshop delivered at SIGGRAPH 2019 to teach Shader Graph☆13Updated 4 years ago
- An example that show how to capture a WebCamTexture and interface it with ShaderGraph.☆20Updated 4 years ago
- Generates a Texture3D using simplex noise useful for a ton of interesting FX☆28Updated 7 years ago
- ☆10Updated 3 years ago
- ☆16Updated 3 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆36Updated 7 months ago
- Source code for the tutorial on how to use the job system☆16Updated last year
- ☆5Updated 5 months ago
- Convex hull, triangulation and Voronoi diagram☆17Updated 4 years ago
- Conways Game of Life but each frame is stacked on top of the previous one. Made in Unity☆23Updated 6 years ago
- Utility extensions for Unity standard Gradient class☆48Updated 4 years ago
- Unity custom editor for bookmarking Scene View camera angles/settings☆14Updated 7 years ago
- ☆14Updated 4 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆16Updated 2 years ago
- XELF.Hexelate.Shader: Hexelation Shader is an image effect for Unity. Screen will be filtered by hexagonal grids.☆19Updated 5 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 6 years ago
- With these tools, you can prepare, validate, and package your assets for submission through publisher.unity.com.☆27Updated 3 months ago
- Layer-based Glow for Unity☆19Updated 3 weeks ago
- Generate VAT, NormalTex, Material, and Prefab from animated model.☆17Updated 2 years ago
- Simply Grid-based mesh dividing tool☆13Updated 4 years ago