eangulee / RVTLinks
Unity实现移动平台超大地形RVT
☆19Updated 4 years ago
Alternatives and similar repositories for RVT
Users that are interested in RVT are comparing it to the libraries listed below
Sorting:
- ☆53Updated 5 months ago
- ☆53Updated 4 years ago
- Convert curves to Texture☆39Updated 2 years ago
- fast planar ssr for unity5.6☆43Updated 5 years ago
- ☆30Updated 4 years ago
- ■■Finished■■Unity plugin of making ramp texture☆44Updated 9 months ago
- 各种常见shadowmap 渲染技术对比☆26Updated 3 years ago
- A Post-processing outline in URP with layer.☆27Updated 4 years ago
- Added support for real-time point light shadows of unity 2020 URP☆48Updated 4 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆35Updated 4 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆37Updated 4 years ago
- My custom Universal Render Pipeline☆27Updated 2 years ago
- High Resolution VSM Shadowmap☆16Updated 3 years ago
- ☆32Updated 2 years ago
- 自定义实现基于屏幕的ShadowMapping☆30Updated 6 years ago
- Volumetric cloud for mobile platforms: completely procedural, and can fly through.☆46Updated 5 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆60Updated 5 years ago
- ☆33Updated 4 years ago
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果 。☆64Updated 5 years ago
- ☆41Updated 6 years ago
- 一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合☆49Updated 2 years ago
- Unity LightProbe Editor☆70Updated 7 years ago
- PreIntegrate Skin SSS LUT Generator for Unity.☆55Updated 2 years ago
- Hextile is a method for avoiding repetition when tiling textures.☆19Updated last year
- 简易的shaderGUI,快捷方便的有点下带来的弊端是功能不够Editor强大☆25Updated 2 years ago
- ☆12Updated 2 years ago
- A Demo Of Sand Trace☆42Updated 5 years ago
- An example of indirect lighting made with Unity☆33Updated 3 years ago
- ☆25Updated 4 years ago
- Grass and Trees in bigword☆64Updated 3 years ago